Suggestion - resources screen improvement

PSP/DS/PC/MAC : WWII turn based grand strategy game

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Plaid
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1987
Joined: Tue Apr 27, 2010 10:16 pm

Suggestion - resources screen improvement

Post by Plaid »

Just my thoughs about improving game interface - current "resources" screen is not informative at all - it shows only how many cities/forts/ports/mines each player have, which is generally useless information.

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I like how "forces" screen was improved, applying espionage feature, so here is my suggestion for this window - what if it show basic (i.e. without *war effort) PP and oil income for all powers (including hostile ones)?
It can be calculated manually indeed ( value of core hexes + 1/2 * value of occupied hexes + offmap production), but it is very time consuming, so will be great, if game do it for you. Idea of opponent's revenue is much more valueable information, then current screen with raw number of cities etc owned, so players will probably actually USE this window.

This is just my thoughts and I decided to share them, before forgotten, nothing major here.
Cybvep
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1259
Joined: Wed Sep 07, 2011 1:38 pm

Re: Suggestion - resources screen improvement

Post by Cybvep »

Excellent idea.
Peter Stauffenberg
General - Carrier
General - Carrier
Posts: 4745
Joined: Sun Jul 08, 2007 4:13 pm
Location: Oslo, Norway

Re: Suggestion - resources screen improvement

Post by Peter Stauffenberg »

Sorry, but it's too late to make any changes for GS v3.00.
Plaid
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1987
Joined: Tue Apr 27, 2010 10:16 pm

Re: Suggestion - resources screen improvement

Post by Plaid »

I know. Have 3.1 in mind, if one ever happens.
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