Rebalance Victory Conditions?
Moderator: Pandora Moderators
Rebalance Victory Conditions?
Way to easy to win by research. I know it can be turned off, but AI won via research twice despite getting it's tail kicked with multiple nuclear strikes per turn. Maybe some type of rebalance to make it more difficult on par with the other victory conditions?
Re: Rebalance Victory Conditions?
I also lost my first game to an AI research Victory, though it was to the dominant AI, I do feel that research victories should be complex and I am no sure what the level of complexity here is. Some clarification and perhaps a re-balance may be worth looking into, in my opinion
Re: Rebalance Victory Conditions?
The victories are noted on the bottom of your screen. Hover mouse over Economy, Research and Military tabs. The victory conditions are as follows (I asked the same question when I started the beta as well):
Economy: "Accumulate enough credits to purchase 75% of other players' economies to win an economic victory." The percentage listed is your progress to 100% complete victory condition, not get to 75% and win - have to get to 100%.
Military: "Control 75% of Pandora's population in order to win a military victory." Again same percentage note applies. It's not military prowess and units - it is population that matters - why your AI's spam cities all over.
Research: Research 75% of all technologies in order to win a research victory." Again same note on percentage applies.
Economy: "Accumulate enough credits to purchase 75% of other players' economies to win an economic victory." The percentage listed is your progress to 100% complete victory condition, not get to 75% and win - have to get to 100%.
Military: "Control 75% of Pandora's population in order to win a military victory." Again same percentage note applies. It's not military prowess and units - it is population that matters - why your AI's spam cities all over.
Research: Research 75% of all technologies in order to win a research victory." Again same note on percentage applies.
Re: Rebalance Victory Conditions?
It could be that the cost of technologies just does not go up fast enough with each tier.
Rok Breulj
Designer and Programmer
Proxy Studios
Designer and Programmer
Proxy Studios
Re: Rebalance Victory Conditions?
I feel that the research is way too fast. The idea of increasing the cost in each tier makes sense to me. The more complex the technology, the longer it should take to research it.SephiRok wrote:It could be that the cost of technologies just does not go up fast enough with each tier.