After the 1.20 version, we have more options in the scenario editor, and which give us much more freedom in modding. It also give me some new idea to create a new supply system in PzC.

The idea is:
*There will be a few supply points in the map.(As shown as red/blue circles)
*Once player's supply convoys unit occupied the "supply point", all player's team within a certain radius of the supply point will have +1 ammo & +2 fuel per turn.(As shown as point A and the pink area around)
*If critical road checkpoints are occupied by the enemies, all player's units will have -1 ammo & -4 fuel penalty per turn.
*If the player cut off enemies' critical road checkpoints, enemy will have the same penalties.
I haven't tested this function yet, but I think all these function are achievable with the new scripts.
I'll test it soon, for sure.
Welcome for any comments and suggestions! Let's make this game more interesting!



