And just out of curiosity (I've asked a couple of times but never got an answer), is there a reason why 6pdrs don't have HE but 17pdrs do despite this being opposite to reality (generally speaking). The 57mm shouldn't have HE (though apparently it was capable - it was just never issued by the US for that gun) but the Brits used HE in the 6pdr to great extent. Pak40s get it too in the game. Just seems a bit odd that some do and some don't.
Am loving the MP games -but am playing too many at present and losing track of what is happening in each

Cornfields - I take back my original statement about it being too large. Makes for some good hunting. Though I'm still not certain after a few games (both sides) if the Cromwells are a bit too good. They tend to dominate as they are impossible to hit and move long distances.
Lightweights - given that my dream of an infantry and halftrack battle will probably have to wait until I have the time to sit down a develop a map myself, I think the changes to have made this much a more balanced and better sceanrio - plenty of scope to try different strategies. The SzFuss while slow firing is generally devastating and so evens things out a bit.
Shepards - Ambush Ambush Ambush.....good fun
Woods - still good.
Rescue - tough but excellent now that the Airborne have mobility - though I'm curious as to how they dropped the Halftrack in

Personally I think it's pretty close to ready....
A couple of things though:
The Insignia and turn flag etc for Cornfields is American but all the units are British.
Shepards needs a gap in the deployment zones (ie a strip of no-man's land) so that you cannot deploy in a space next to an enemy.
There appears to be a slight issue with the buildings around 25,60 in Rescue as I was not able to target these with suppression fire from either a flame tank or a 75mm halftrack
And the "...." issue with the text boxes where it flows over and enters a new line that I outlined in an earlier post still needs fixing.
Any chance the text screen in MP will have some editablility (if that's a word)?
Great game as always.....