These are not specific of this expansion but I post because I find they should be improved.
- The name of the scenario
This is a very long demand, it's very easy to put the name of the scenario in the screen or in the briefing, I found, when playing many scenarios, and taking annotations, that I'm not sure which scenario I'm playing. - Improve the message box
The editor is of the DOS age. A option to open the message window while playing and write to the opponent, even if you send this at the ending turn, you should be able to annotate or read at any time. - Scenarios with force selection
The first time you are lost, you don't know the map, the flags is any, you do not know nothing and has to choose a team... a way to see the map before, and knowing the victory conditions is needed. - The maps
The maps of this expansion are nice, and I did not found issues, the only thing is the tank traps that are placed, in many cases, as flowers in the field. For example image 1, it seems more a protection to avoid a tanks goes to water than an obstacle.
Tanks traps used to be placed to prevent the vehicles or to force them to expose their side, here, in many cases have no purpose at all.
Just a tanks scenario, only for tank shooting fans, I'm sorry but I can't find the feeling at this kind of scenarios.
Rescue
Only played as allied
Nice scenario, maybe the allied in the village need some more units and a transport, once placed the ATs are immobile for ever.
The disembarking area is difficult at the beginning, maybe a mortar will help, here smoke is a must, to avoid to be crushed on the beaches,I was lucky and get out the enemy tanks and even a Panther (the Germans in Normandy would have been very happy to had the mechanized forces in the beaches).
As I did not play as German I just talk about I see during play.
To attack the village the German has no infantry so they are blind, my opponent was stopped out of the village until he received some reinforcement with infantry, tanks are blind without infantry.
Woods
Maybe my preferred one, although I do not think the system points to choose force selections is balanced.
A Panther cost 240
A Sherman 99
2 and a half Sherman agains a Panther in the open are always kaput.
But a US infantry cost 43
5 and a half infantry vs a Panther in a town, the Panther is blind and always lost.
So, the units values depend on the situation.
SHEPERDS
Here you must hide your trucks and try the opponent don't find yours. So usually you don't will be using the trucks, it's a little rare and exotic no?
Maybe if bringing trucks to a place give some points...
LIGHTWEIGHTS
Also a preferred one.
I do not know if is balanced, my opponent feels that is pro allied, I'll try as German as soon as possible.
I found a very interesting map (maybe because I was winning

I'm sorry but the M5 and M8 icon issue is present.