Impressions After 1 Hour

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Theodotus
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 45
Joined: Sun Nov 15, 2009 5:00 pm

Impressions After 1 Hour

Post by Theodotus »

I have now learned how to better read the tech tree, so that I can now see what building or other benefit I will gain from each tech. (I didn't realize at first that this information could be learned by hovering the cursor over the icon on the right end of the tech in the tech tree view.)

I am now aware that lowering taxes increases morale, which in turn increases growth significantly and increases resource production slightly. The increase to growth from setting taxes to a minimum seems to be enough to cause the city to grown a turn or two faster. This leads to an interesting dilemma between maximizing growth and ensuring some sort of income surplus. I am inclined to maximize growth, but will have to consider it further.

My ATV discovered the first hive. I like the graphics.

I like the way terrain features are listed in the help texts only after they have been found. This increases the feeling of discovery. (I found a hot spring. Until that moment I had no idea that such terrain was a possibility.)

The way morale is shown is slightly confusing -- overpopulation is shown as a positive number, which is apparently related to the fact that I have yet to reach a population level that causes unhappiness. At least this is how it seems to work.

I still have no idea how hex resource yield relates to the city's resource production, even though my population is now 2.

Still no bugs found in the program.
Theodotus
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 45
Joined: Sun Nov 15, 2009 5:00 pm

Re: Impressions After 1 Hour

Post by Theodotus »

After studying the interface a little more, I have now realized how the yield of map hexes relates to city production. When a unit of population is assigned to mining or farming, a little icon appears automatically in one of the hexes in the city's radius. It appears the computer assigns the unit of population to the hex, and that there is no way for the player to alter this. It appears that the unit is assigned to the hex with the highest yield for either mining or farming, as the case may be.

It would be nice if the little population icon in the hex could be made larger, because I found it to be so small that I didn't see it at first. I had to look very closely to make it out. (Perhaps changing the color to something like red or yellow would make it stand out more, too.)

I've also noticed that apparently mountains aren't any more difficult for an ATV unit to cross than hills. This seems strange.
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