question about ww2 modded map.

PSP/DS/PC/MAC : WWII turn based grand strategy game

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alaric318
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question about ww2 modded map.

Post by alaric318 »

greetings, please give me advice about if there are changes on ww2 map file on patch 1.04/1.03 from 1.02, i question because i have a mod and want to know if i have to redo the map on 1.04 or can copy and paste it, i noticed that scenarios files on 1.03 have changed and there are some more info than on 1.02 but to can use my map will release from some work, thanks in advance for any and all advice,

with best regards,

alaric.
IainMcNeil
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Post by IainMcNeil »

This is definitely one for Johan :)
firepowerjohan
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Post by firepowerjohan »

The map data is same, so you can keep old maps but not old scenarios.
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
alaric318
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Post by alaric318 »

thanks for the advice, scenarios was the problem, redone all work for my mod i want to playtest it before make into public to confirm that do not have it some bug or problem that makes the scenario unplayable, aside i think it needs a second install and maybe this discourage some players but i do have done changes on most of the /data/ txt files, units, general, tech, etc, so making the mod on the main install will show all scenarios working with my modded files and i do not want that, will advice it,

best regards,

alaric.

and thanks for this wargame... few, very few good turn based strategy game with this product quality for all this year, thanks for it, regards :D
Peter Stauffenberg
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Post by Peter Stauffenberg »

I noticed that the map had changed considerably, but maybe the changes were introduced in v1.03. I'm talking about adding river hexsides in straits, small lakes etc. So the Germans attacking Copenhagen from the island of Fyn (west of Copenhagen) will now attack across a river.

I also noticed the ports of Tunis and Beirut had disappeared. Probably to deny the French player a chance to send the garrisons there home to France. But especially the port in Tunis is vital for the future Allied invasion of Sicily and mainland Italy so I introduced them again in my mod. It's better to use house rules to prevent a player form emptying the colonies of garrisons.
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