Map border limits alteration

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rf900
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 339
Joined: Fri May 04, 2012 6:59 am

Map border limits alteration

Post by rf900 »

Not sure if this happened to anyone else, but in BA i usually use the edges of the map to move knowing that at least one side will be free of enemies. Found it a bit unrealistic and was wondering if there was a way to overcome this limitation, and came up with one idea. Not difficult to implement and may give the effect I was looking for, just in case you could test it in BA2.

Basically we have the normal rectangle maps, in each mission there will be a front line that could be anywhere. On your side of the front line you can move anywhere on the tiles but on the other side of the front line the border tiles can only be used by the enemy. You can see them but not move into them. This way you may never be safe on any side while advancing and still can take out enemies that are placed there. Hope this diagram clarifies the explanation.

Image
pipfromslitherine
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Re: Map border limits alteration

Post by pipfromslitherine »

I'm not sure I see the advantage. Having tiles which only the enemy can move around in doesn't seem like it makes sense? You could try out the approach by tweaking the move function(s) to check the tile destination I guess - that would let you play with the mechanics in the existing engine. You would still need the 'border' around the map though as it prevents you from seeing the ugly edge :)

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Pip
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rf900
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 339
Joined: Fri May 04, 2012 6:59 am

Re: Map border limits alteration

Post by rf900 »

Will try it out in one of the Bulge missions so I have some incentive to continue with that work.
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