Gents,
Does anyone know the steps involved in creating a new 3D unit using BA's invasion barge (it's a map object from Sealion)?
Same question for the assault barge (an Arnhem map object) please?
Thanks!
GL88
How to turn Invasion Barge (object) into a new unit?
Moderators: Slitherine Core, BA Moderators
-
GottaLove88s
- Lieutenant-General - Do 217E

- Posts: 3151
- Joined: Fri Apr 06, 2012 6:18 pm
- Location: Palau
How to turn Invasion Barge (object) into a new unit?
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
-
pipfromslitherine
- Site Admin

- Posts: 9928
- Joined: Wed Mar 23, 2005 10:35 pm
Re: How to turn Invasion Barge (object) into a new unit?
You should be able to just hook it up as per a normal unit. The only issues will be that there are no animations or FX points, so you won't be able to blow them up etc very convincingly, but it might still work depending on how I have it set up with regard to the default points.
So basically just copy the s4f and texture to the appropriate folders. Add _0 to the s4f filename, and then create a txt file with the 'animation' data in it.
Cheers
Pip
So basically just copy the s4f and texture to the appropriate folders. Add _0 to the s4f filename, and then create a txt file with the 'animation' data in it.
Cheers
Pip
-
GottaLove88s
- Lieutenant-General - Do 217E

- Posts: 3151
- Joined: Fri Apr 06, 2012 6:18 pm
- Location: Palau
Re: How to turn Invasion Barge (object) into a new unit?
Thanks Pip, Will try it out and come back here...
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
-
Amaris
- Captain - Heavy Cruiser

- Posts: 929
- Joined: Fri Jul 23, 2010 11:08 am
- Location: France
- Contact:
Re: How to turn Invasion Barge (object) into a new unit?
Ship? I heard ship?
I already tested it:
- I copied the txt file of M3 halftrack.
- So the anims is ok. Except that the ship moves toward.

GottaLove88s: I'll send you all by email.
I already tested it:
- I copied the txt file of M3 halftrack.
- So the anims is ok. Except that the ship moves toward.

GottaLove88s: I'll send you all by email.
“Take care, my friend; watch your six, and do one more roll… just for me.”
-
GottaLove88s
- Lieutenant-General - Do 217E

- Posts: 3151
- Joined: Fri Apr 06, 2012 6:18 pm
- Location: Palau
Re: How to turn Invasion Barge (object) into a new unit?
Looks good A! Merci encore pour nous aider. Did you figure out how to make the ship sail forwards, rather than backwards?
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347