_[BUG] v1.8.12.818 bRC6u03 - Mixed Up Games??

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Blathergut
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5882
Joined: Tue Jan 22, 2008 1:44 am
Location: Southern Ontario, Canada

_[BUG] v1.8.12.818 bRC6u03 - Mixed Up Games??

Post by Blathergut »

Something quite odd has happened.

1st: I opened my game with RBS and the map is either wrong or flipped around. I can't tell because it is also locked in the bottom left corner, unable to move. Units are greyed out.

2nd: When I open my game with Turk, it shows the msg I typed in my game with RBS (and is repeated twice).

These are the only two games I have on the go. I did not try to do anything in the game with Turk. Just quit both games.
Blathergut
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5882
Joined: Tue Jan 22, 2008 1:44 am
Location: Southern Ontario, Canada

Re: [Bug]v1.8.12.818 bRC6u03 - Mixed Up Games??

Post by Blathergut »

Log (I think!!):

Code: Select all

========================================================================================================================
========================================================================================================================
-------------------------------------------------- Application Started -------------------------------------------------
========================================================================================================================
========================================================================================================================
[SYS]  =>  application start time: 5/8/2013 4:56:40 AM
[SYS]  =>  DebugConsole gameobject initialized     [vlFNSYS]
[SYS]  =>  FPS gameobject initialized     [vlFNSYS]
[SYS]  =>  F0G(U) version 1.8.12.818  (201304301749)     [vlFNSYS]
[SYSW]  =>  _FOG_DEBUG precompile directive used     [vlFNSYSW]
[SYSW]  =>  _FOG_DEBUGCONSOLE precompile directive used     [vlFNSYSW]
[SYSW]  =>  _FOG_DEBUGMENU precompile directive used     [vlFNSYSW]
[SYSW]  =>  No _FOG_DEV precompile directive present     [vlFNSYSW]
[SYSW]  =>  _FOG_BETA precompile directive used     [vlFNSYSW]
[SYSW]  =>  No _FOG_SMALLSCREEN precompile directive present     [vlFNSYSW]
[SYSW]  =>  using PBEM2 Test server     [vlFNSYSW]
[SYS]  =>  Multiplayer gameobject initialized     [vlFNSYS]
[SYS]  =>  class loaded:  FoGBooks     [vlFNSYS]
[SYS]  =>  app's data path: <C:/Users/Dan/Desktop/FoG_v1.8.12.818_Data>     [vlFNSYS]
[SYS]  =>  class loaded:  Globals     [vlFNSYS]
[SYS]  =>  localisation dictionaries found and loaded OK     [vlFNSYS]
[SYS]  =>  class loaded:  Preferences     [vlFNSYS]
[SYS]  =>  Globals gameobject initialized     [vlFNSYS]
[SYS]  =>  MainMenu gameobject initialized     [vlFNSYS]
[SYS]  =>  FoGHelp gameobject initialized     [vlFNSYS]
[SYSW]  =>  cached units list reset     [vlFNSYSW]
[SYSW]  =>  cached figures list reset     [vlFNSYSW]
[SYS]  =>  class loaded:  Resources     [vlFNSYS]
[SYS]  =>  DebugConsole messages test
[SYS]  =>    vlFNSYS   system           ALWAYS ON
[SYS]  =>    vlFNSYSW  system warning   ALWAYS ON
[SYS]  =>    vlFNML    method low       ON
[SYS]  =>    vlFND     debug            ON
[SYS]  =>    vlFNDTD   debug to do      OFF
[SYS]  =>    vlFNDTMP  debug temporary  OFF
[SYS]  =>    vlFNSYS   error            ALWAYS ON
[SYS]  =>    vlFNSYS   error handled    ALWAYS ON
[SYS]  =>    vlFNRL    result low       ON
[SYS]  =>    vlFNRN    result normal    OFF
[SYS]  =>    vlFNRH    result high      OFF
[SYS]  =>    vlFNMN    method normal    OFF
[SYS]  =>    vlFNMH    method high      OFF
[SYS]  =>    vlFNS     method start     OFF
[SYS]  =>    vlFNE     method end       OFF
[SYS]  =>  the scenarios bundle has finished loading
[SYS]  =>  the armies bundle has finished loading
[SYS]  =>  the figs_camps bundle has finished loading
[SYS]  =>  the figs_zother bundle has finished loading
[SYS]  =>  all bundles found and loaded OK
[SYS]  =>  DAG resources loaded
[SYS]  =>  Server Client Version: 1.8.12.818
[SYS]  =>  Local client version: 1.8.12.818
[SYSW]  =>  using Test server
[SYS]  =>  Server Client Version: 1.8.12.818
[SYS]  =>  Local client version: 1.8.12.818
[SYS]  =>  Server Client Version: 1.8.12.818
[SYS]  =>  Local client version: 1.8.12.818
loadFigures()  Figure  arab-later/abr10-arab-heavy-cavalry  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  arab-later/abr14-arab-general  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  arab-jihad/sc37-bedouin-arab-cavalry  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  arab-later/abr03-arab-spearman  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  arab-later/abr02-arab-archer  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  arab-later/abr15e-arab-camel-lancer  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  arab-crusades/cr44-saracen-javelinman  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  arab-crusades/cr25-bedouin-light-cavalry  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  arab-crusades/cr50-syrian-ghazi-spearman  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  arab-crusades/cr59-sudanese-archer  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f07-knight-1290  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f40-knight-king  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f06-knight-1290  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f28-dismounted-knight-1250  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-foot/f55-feudal-standard-bearer-white  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f27-dismounted-knight-1205  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f31-dismounted-knight-1300  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f30-dismounted-knight-1290  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f05-knight-1270  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f26-dismounted-knight-1175  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f03-knight-1250  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f01-knight-1175  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f02-knight-1205  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f29-dismounted-knight-1270  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f04-knight-1250  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  medieval-foot-spear/m17a-medium-spear-green  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  medieval-foot-xbow/m15-heavy-xbow  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  crusader-kms/kms-crusader-10-protected-xbow  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  crusader-mm/fc53a-knight-barded-12-14c  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  crusader-mm/fc51a-knight-unbarded-12-14c  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  medieval-foot-spear/m16b-medium-spear  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
[SYS]  =>  BGs list is OK   =>   109 BGs loaded
[SYS]  =>  cached units list is OK   =>   26 new units loaded..
[SYS]  =>    .. for a total of 26 from 256 units loaded
[SYS]  =>  cached figures list is OK   =>   32 new figures loaded..
[SYS]  =>    .. for a total of 32 from 256 figures loaded
[0]------------------------------------------------------------------------------------------------
[0]  Turn 0 Phase 0 - 
[0]------------------------------------------------------------------------------------------------
[SYS]  =>  GPMAM  =>  STARTED!
[SYS]  =>  GPMessageM  =>  STARTED!
[SYS]  =>  the figs_arab-later figures asset bundle has finished loading
[SYS]  =>  the figs_arab-jihad figures asset bundle has finished loading
[SYS]  =>  the figs_arab-crusades figures asset bundle has finished loading
[SYS]  =>  the figs_feudal-mtd figures asset bundle has finished loading
[SYS]  =>  the figs_feudal-foot figures asset bundle has finished loading
[SYS]  =>  the figs_medieval-foot-spear figures asset bundle has finished loading
[SYS]  =>  the figs_medieval-foot-xbow figures asset bundle has finished loading
[SYS]  =>  the figs_crusader-kms figures asset bundle has finished loading
[SYS]  =>  the figs_crusader-mm figures asset bundle has finished loading
[SYSW]  =>  cached units list reset
[SYSW]  =>  cached figures list reset
[SYS]  =>  Server Client Version: 1.8.12.818
[SYS]  =>  Local client version: 1.8.12.818
loadFigures()  Figure  arab-later/abr10-arab-heavy-cavalry  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  arab-later/abr14-arab-general  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  arab-jihad/sc37-bedouin-arab-cavalry  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  arab-later/abr03-arab-spearman  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  arab-later/abr02-arab-archer  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  arab-later/abr15e-arab-camel-lancer  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  arab-crusades/cr44-saracen-javelinman  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  arab-crusades/cr25-bedouin-light-cavalry  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  arab-crusades/cr50-syrian-ghazi-spearman  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  arab-crusades/cr59-sudanese-archer  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f07-knight-1290  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f40-knight-king  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f06-knight-1290  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f28-dismounted-knight-1250  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-foot/f55-feudal-standard-bearer-white  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f27-dismounted-knight-1205  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f31-dismounted-knight-1300  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f30-dismounted-knight-1290  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f05-knight-1270  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f26-dismounted-knight-1175  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f03-knight-1250  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f01-knight-1175  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f02-knight-1205  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f29-dismounted-knight-1270  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f04-knight-1250  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  medieval-foot-spear/m17a-medium-spear-green  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  medieval-foot-xbow/m15-heavy-xbow  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  crusader-kms/kms-crusader-10-protected-xbow  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  crusader-mm/fc53a-knight-barded-12-14c  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  crusader-mm/fc51a-knight-unbarded-12-14c  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  medieval-foot-spear/m16b-medium-spear  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
[SYS]  =>  BGs list is OK   =>   109 BGs loaded
[SYS]  =>  cached units list is OK   =>   26 new units loaded..
[SYS]  =>    .. for a total of 26 from 256 units loaded
[SYS]  =>  cached figures list is OK   =>   32 new figures loaded..
[SYS]  =>    .. for a total of 32 from 256 figures loaded
[2]    ------------------------------------------------------------------------------------------------
[2]      Turn 0 Phase 0 - 
[2]    ------------------------------------------------------------------------------------------------
[SYS]  =>  GPMAM  =>  STARTED!
[SYS]  =>  GPMessageM  =>  STARTED!
[SYS]  =>  the figs_arab-later figures asset bundle has finished loading
[SYS]  =>  the figs_arab-jihad figures asset bundle has finished loading
[SYS]  =>  the figs_arab-crusades figures asset bundle has finished loading
[SYS]  =>  the figs_feudal-mtd figures asset bundle has finished loading
[SYS]  =>  the figs_feudal-foot figures asset bundle has finished loading
[SYS]  =>  the figs_medieval-foot-spear figures asset bundle has finished loading
[SYS]  =>  the figs_medieval-foot-xbow figures asset bundle has finished loading
[SYS]  =>  the figs_crusader-kms figures asset bundle has finished loading
[SYS]  =>  the figs_crusader-mm figures asset bundle has finished loading
[SYSW]  =>  cached units list reset
[SYSW]  =>  cached figures list reset
[SYS]  =>  Server Client Version: 1.8.12.818
[SYS]  =>  Local client version: 1.8.12.818
loadFigures()  Figure  norman/norman-001-mtd-kn-lance  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  norman/norman-011-mtd-kn-banner  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  norman/norman-005-mtd-kn-sword  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  norman/norman-009-armoured-spear  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  norman/norman-021-armoured-swordsman  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  norman/norman-023-heavy-spearman  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  norman/norman-008-unprotected-spear  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  norman/norman-010-armoured-spear  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  norman/norman-002-mtd-kn-lance  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  norman/norman-003-mtd-kn-lance  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  arab-later/abr02-arab-archer  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  arab-crusades/cr59-sudanese-archer  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  crusader/cr46-griffons-javelinman  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  arab-crusades/cr38a-daylami-spearman  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  norman/norman-018-unprotected-archer  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f07-knight-1290  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f40-knight-king  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f06-knight-1290  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f28-dismounted-knight-1250  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-foot/f55-feudal-standard-bearer-white  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f27-dismounted-knight-1205  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f31-dismounted-knight-1300  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f30-dismounted-knight-1290  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f05-knight-1270  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f26-dismounted-knight-1175  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f03-knight-1250  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f01-knight-1175  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f02-knight-1205  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f29-dismounted-knight-1270  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  feudal-mtd/f04-knight-1250  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  medieval-foot-spear/m17a-medium-spear-green  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  medieval-foot-xbow/m15-heavy-xbow  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  crusader-kms/kms-crusader-10-protected-xbow  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  crusader-mm/fc53a-knight-barded-12-14c  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  crusader-mm/fc51a-knight-unbarded-12-14c  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
loadFigures()  Figure  medieval-foot-spear/m16b-medium-spear  to wait for figure asset bundle async load..
   ==> loading the default loading figure image instead!
[SYS]  =>  BGs list is OK   =>   88 BGs loaded
[SYS]  =>  cached units list is OK   =>   26 new units loaded..
[SYS]  =>    .. for a total of 26 from 256 units loaded
[SYS]  =>  cached figures list is OK   =>   37 new figures loaded..
[SYS]  =>    .. for a total of 37 from 256 figures loaded
loadFiguresAsync() STARTED!
loadFigures()  Figure  norman/norman-001-mtd-kn-lance  waiting for figure asset bundle async load..
loadFigures()  Figure  norman/norman-011-mtd-kn-banner  waiting for figure asset bundle async load..
loadFigures()  Figure  norman/norman-005-mtd-kn-sword  waiting for figure asset bundle async load..
loadFigures()  Figure  norman/norman-009-armoured-spear  waiting for figure asset bundle async load..
loadFigures()  Figure  norman/norman-021-armoured-swordsman  waiting for figure asset bundle async load..
loadFigures()  Figure  norman/norman-023-heavy-spearman  waiting for figure asset bundle async load..
loadFigures()  Figure  norman/norman-008-unprotected-spear  waiting for figure asset bundle async load..
loadFigures()  Figure  norman/norman-010-armoured-spear  waiting for figure asset bundle async load..


=======================================================
  GAME RESUMED: Digital Army Generator Game (Norman vs German(OFL))
=======================================================
[4]        ------------------------------------------------------------------------------------------------
[4]          Turn 6 Phase 1 - German(OFL)
[4]        ------------------------------------------------------------------------------------------------
[SYS]  =>  GPMAM  =>  STARTED!
[SYS]  =>  GPMessageM  =>  STARTED!
[3]      New MP messages detected!
[SYS]  =>  the figs_norman figures asset bundle has finished loading
[SYS]  =>  the figs_arab-later figures asset bundle has finished loading
[SYS]  =>  the figs_arab-crusades figures asset bundle has finished loading
[SYS]  =>  the figs_crusader figures asset bundle has finished loading
[SYS]  =>  the figs_feudal-mtd figures asset bundle has finished loading
[SYS]  =>  the figs_feudal-foot figures asset bundle has finished loading
[SYS]  =>  the figs_medieval-foot-spear figures asset bundle has finished loading
[SYS]  =>  the figs_medieval-foot-xbow figures asset bundle has finished loading
[SYS]  =>  the figs_crusader-kms figures asset bundle has finished loading
[SYS]  =>  the figs_crusader-mm figures asset bundle has finished loading
loadFigures()  Figure  norman/norman-001-mtd-kn-lance  async loaded
loadFigures()  Figure  norman/norman-011-mtd-kn-banner  async loaded
loadFigures()  Figure  norman/norman-005-mtd-kn-sword  async loaded
loadFigures()  Figure  norman/norman-009-armoured-spear  async loaded
loadFigures()  Figure  norman/norman-021-armoured-swordsman  async loaded
loadFigures()  Figure  norman/norman-023-heavy-spearman  async loaded
loadFigures()  Figure  norman/norman-008-unprotected-spear  async loaded
loadFigures()  Figure  norman/norman-010-armoured-spear  async loaded
loadFigures()  Figure  norman/norman-002-mtd-kn-lance  async loaded
loadFigures()  Figure  norman/norman-003-mtd-kn-lance  async loaded
loadFigures()  Figure  arab-later/abr02-arab-archer  async loaded
[2]    ----- Main Phase ---------------------------------------------------------------------
loadFigures()  Figure  arab-crusades/cr59-sudanese-archer  async loaded
loadFigures()  Figure  crusader/cr46-griffons-javelinman  async loaded
loadFigures()  Figure  arab-crusades/cr38a-daylami-spearman  async loaded
loadFigures()  Figure  norman/norman-018-unprotected-archer  async loaded
loadFigures()  Figure  feudal-mtd/f07-knight-1290  async loaded
loadFigures()  Figure  feudal-mtd/f40-knight-king  async loaded
loadFigures()  Figure  feudal-mtd/f06-knight-1290  async loaded
loadFigures()  Figure  feudal-mtd/f28-dismounted-knight-1250  async loaded
loadFigures()  Figure  feudal-foot/f55-feudal-standard-bearer-white  async loaded
loadFigures()  Figure  feudal-mtd/f27-dismounted-knight-1205  async loaded
loadFigures()  Figure  feudal-mtd/f31-dismounted-knight-1300  async loaded
loadFigures()  Figure  feudal-mtd/f30-dismounted-knight-1290  async loaded
loadFigures()  Figure  feudal-mtd/f05-knight-1270  async loaded
loadFigures()  Figure  feudal-mtd/f26-dismounted-knight-1175  async loaded
loadFigures()  Figure  feudal-mtd/f03-knight-1250  async loaded
loadFigures()  Figure  feudal-mtd/f01-knight-1175  async loaded
loadFigures()  Figure  feudal-mtd/f02-knight-1205  async loaded
loadFigures()  Figure  feudal-mtd/f29-dismounted-knight-1270  async loaded
loadFigures()  Figure  feudal-mtd/f04-knight-1250  async loaded
loadFigures()  Figure  medieval-foot-spear/m17a-medium-spear-green  async loaded
loadFigures()  Figure  medieval-foot-xbow/m15-heavy-xbow  async loaded
loadFigures()  Figure  crusader-kms/kms-crusader-10-protected-xbow  async loaded
loadFigures()  Figure  crusader-mm/fc53a-knight-barded-12-14c  async loaded
loadFigures()  Figure  crusader-mm/fc51a-knight-unbarded-12-14c  async loaded
loadFigures()  Figure  medieval-foot-spear/m16b-medium-spear  async loaded
  ..updated BG[0] Feudal knights
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loadFiguresAsync() ENDED!
[SYSW]  =>  cached units list reset
[SYSW]  =>  cached figures list reset
[SYS]  =>  application end time
cothyso
NewRoSoft
NewRoSoft
Posts: 1213
Joined: Tue Sep 13, 2005 7:32 pm

Re: [Bug]v1.8.12.818 bRC6u03 - Mixed Up Games??

Post by cothyso »

1) probably this one _[BUG] v1.8.12.818 bRC6u03 - map rotation problems

but still, as it is also locked in the bottom left corner, unable to move, units greyed out => game crash indicator. Please provide the output_log.txt file for it.
Blathergut
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5882
Joined: Tue Jan 22, 2008 1:44 am
Location: Southern Ontario, Canada

Re: [BUG] v1.8.12.818 bRC6u03 - Mixed Up Games??

Post by Blathergut »

This won't allow me to attach the file and it is too large to post. Can I email it?
cothyso
NewRoSoft
NewRoSoft
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Re: [BUG] v1.8.12.818 bRC6u03 - Mixed Up Games??

Post by cothyso »

of course.
Blathergut
Field Marshal - Elefant
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Posts: 5882
Joined: Tue Jan 22, 2008 1:44 am
Location: Southern Ontario, Canada

Re: [BUG] v1.8.12.818 bRC6u03 - Mixed Up Games??

Post by Blathergut »

I would need an email addy to send to. If I send a pm here I still cannot see how to attach a file.
cothyso
NewRoSoft
NewRoSoft
Posts: 1213
Joined: Tue Sep 13, 2005 7:32 pm

Re: [BUG] v1.8.12.818 bRC6u03 - Mixed Up Games??

Post by cothyso »

well Dan, you've sent me email before, right? and even if you don't have my email anymore, you can find it in build's readme :)
cothyso
NewRoSoft
NewRoSoft
Posts: 1213
Joined: Tue Sep 13, 2005 7:32 pm

Re: _[BUG] v1.8.12.818 bRC6u03 - Mixed Up Games??

Post by cothyso »

Blathergut wrote:1st: I opened my game with RBS and the map is either wrong or flipped around. I can't tell because it is also locked in the bottom left corner, unable to move. Units are greyed out.
already fixed for revision 820
_[BUG] v1.8.12.818 bRC6u03 - map rotation problems
Blathergut wrote:2nd: When I open my game with Turk, it shows the msg I typed in my game with RBS (and is repeated twice).
fixed for revision 825

// modified GM.Awake() by adding a call to G._MP.ChatMgr.Clear() before trying to call R.loadGameStateValues() method and commented the GM.gmGameUpload()'s G._MP.ChatMgr.Clear() call
cothyso
NewRoSoft
NewRoSoft
Posts: 1213
Joined: Tue Sep 13, 2005 7:32 pm

Re: _[BUG] v1.8.12.818 bRC6u03 - Mixed Up Games??

Post by cothyso »

also found the cause of the crash

modified for revision 832

// GP.Awake() added BGs hex position normalization code section
Blathergut
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5882
Joined: Tue Jan 22, 2008 1:44 am
Location: Southern Ontario, Canada

Re: _[BUG] v1.8.12.818 bRC6u03 - Mixed Up Games??

Post by Blathergut »

My current game with Turk, Macedonians vs Galatians, has now done the same thing: hung in one corner.
cothyso
NewRoSoft
NewRoSoft
Posts: 1213
Joined: Tue Sep 13, 2005 7:32 pm

Re: _[BUG] v1.8.12.818 bRC6u03 - Mixed Up Games??

Post by cothyso »

I'll have a look at it, thank you.
cothyso
NewRoSoft
NewRoSoft
Posts: 1213
Joined: Tue Sep 13, 2005 7:32 pm

Re: _[BUG] v1.8.12.818 bRC6u03 - Mixed Up Games??

Post by cothyso »

I had a look, seems to be the same error already handled.
Turk1964
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1138
Joined: Tue May 18, 2010 1:14 pm
Location: Victor Harbor South Australia

Re: _[BUG] v1.8.12.818 bRC6u03 - Mixed Up Games??

Post by Turk1964 »

Gday all
I havent installed any of the latest updates as last time i did this lost all my multiplayer games.Is there any way to install updates without deleting old copy. I feel i may be causing the problems Blathergut is experiencing :?
Blathergut
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5882
Joined: Tue Jan 22, 2008 1:44 am
Location: Southern Ontario, Canada

Re: _[BUG] v1.8.12.818 bRC6u03 - Mixed Up Games??

Post by Blathergut »

Am running: FoG(U)_2013.05.09_01_v1.8.12.824_bRC6u04
Turk1964
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1138
Joined: Tue May 18, 2010 1:14 pm
Location: Victor Harbor South Australia

Re: _[BUG] v1.8.12.818 bRC6u03 - Mixed Up Games??

Post by Turk1964 »

Ok ive updated and i am now running FoG(U)_2013.05.09_01_v1.8.12.824_bRC6u04
cothyso
NewRoSoft
NewRoSoft
Posts: 1213
Joined: Tue Sep 13, 2005 7:32 pm

Re: _[BUG] v1.8.12.818 bRC6u03 - Mixed Up Games??

Post by cothyso »

The "loss" of multiplayer games you're experiencing does't have anything to do with updating the client, or not.

I am cleaning up all server games before putting out a new version of the client incompatible with the current server's MP games format, in order to avoid problems.

The only thing you're obtaining by not updating your client is the fact that you can not use it anymore, as it checks its version with server's latest version, and won't start if it's lower than it.
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