Beginners Question French 1812

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Tharag
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Beginners Question French 1812

Post by Tharag »

Hallo,

I am looking for an FOGN-Army, suitable for my napoleonic figures. I calculate the following army:

French Infantery Corps D'Armee 1812

Corps Commander skilled 50 P.

1st Division: Divisional Commander skilles 50 P.
4 Bases Line Infantry, Average, Veteran 52 P.
4 Bases Light Infantry, Average, Veteran 64 P.
4 Bases Light Cavalry, Superior, Drilled 44 P.
4 Bases Light Cavalry, Average, Drilled 32 P.
2 Bases Medium Arty., Average, Drilled 40 P.

2nd Division:Divisional Commander skilles 50 P.
4 Bases Line Infantry, Average, Drilled 40 P.
4 Bases Line Infantry, Average, Drilled 40 P.
6 Bases Line Infantry, Average, Conscript 42 P.
6 Bases Line Infantry, Average, Conscript 42 P.
2 Bases Medium Arty., Average, Drilled 40 P.

3rd Division: Divisional Commander competent 30 P.
(French Cavalry Reserve Corps 1812)
4 Bases Heavy Cavalry, Superior, Drilled, Shock 68 P.
4 Bases Heavy Cavalry, Superior, Drilled, Shock 68 P.
2 Bases Horse Arty., Average, Drilled 48 P.

800 P.

Because I have no experiance in FOGN I am interestet in the opinion of the more experiant players. Is this amry playable, what I have look for etc.
Thanks & sorry for my mistakes (school-time is long ago).
dvorkin
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Re: Beginners Question French 1812

Post by dvorkin »

My opinion is you have too many skilled commander for the size of your army, use instead a brigade commander in each of your division it will give you more flexibility in your maneuver. Avoid to put light cavalry with your Light infantry. Put your brigade commander in the light cavalry and one with your light infantry.
As you have a mixed division I will replace the foot artillery with horse artillery.
In the division cavalry I will add an officer and 2 artillery attachment and remove the atillery unit and uppgrade them to veteran.
If you still have point upgrade and infantry line to veteran and try to have at least 3 unit of infantry by infantry division.
Hope it will help you
Tharag
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Re: Beginners Question French 1812

Post by Tharag »

Thank you for your reply.

The problem is, I must have one mixed division, but I am not allowed a 2nd French mixed division.
In the cavalry division I can't leave the horse artillery, because each division must have 3 units and I haven't the figures for a 3rd cuirassier regiment. So I use the horse artillery as 3rd unit.
I will calculate the army new with brigade generals.
dvorkin
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Re: Beginners Question French 1812

Post by dvorkin »

Agree with you about mixed division, but for the cavalry division you don't need to have 3 units
For the rest you have just to pass light infantry in your second division and replace it by a line infantry unit.
And if I'm not wrong you can also create another line infantry unit.
regards
KeefM
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Re: Beginners Question French 1812

Post by KeefM »

I think you should drop the skilled divisional commanders to competent. A question remains as to whether you then still want a skilled corps commander. OTOH, the extra initiative can help with becoming the attacker. OTOH, 20 pts is a lot to pay for another +1. As you might have picked up on other threads, there is considerable debate about the merits of having anything other than a competent corps commander. (I got by at our NatCon this year with just a competent corps commander and 3 competent divisonal commanders, and in all 6 games I think there were only a couple of moves when I'd wished for another command point to use, but nothing that was game-changing.)

In regard to officer attachments, you should definitely have one in the heavy cavalry division. The idea being to have every superior unit that goes into combat having a general with it so that it rerolls 1's and 2's. This rerolling will convert an average of 3 combat hits into an average of 4 hits - that's a bargain for 12 pts with the heavy cav ! The LC don't really need one as their divisional general can lead the superior unit if needed. Apart from that, I'm not yet overly convinced of the merits of officer attachments in any other circumstances.

Personally, I don't see a huge value in taking charismatic commanders, but I do know others swear by them. The extra dice only applies when they join a unit and generally I think that generals should be too busy doing things more conducive to winning a game than rallying broken units - and even if you rally a unit, it is still wavering and too vulnerable for the front line. Mind you, I have also watched opponents rally their good quality units using charismatic generals plenty of times so what would I know. It just seems to me to be buying more of a defensive insurance than an attacking one. (In that regard, 12 pts for an officer attachment that gives you a built-in rerolling of 1's and 2's for superior untis seems a better bargain !) So, if you are keen on a charismatic general then maybe keep that for the corps commander who is maybe more likely to chasing broken units to rally them - and is in line of command for every unit.

The large infantry units could certainly be boosted with an artillery attachment (and thanks yet again to Andrew for that fabulous insight !). The difference between 6 and 8 dice at close range can't be overlooked. Even a disordered conscript unit (that fails a CT for being charged) gets to shoot with 6 dice if it has a gun causing an avergae of 3 hits and likely stopping the attackers - more devasting still if they pass the CT and get all 8 dice ! Either way, the gun attachment can turn a conscript unit from a 'victim' into something ressembling a front line unit. Cavalry attachments can be useful either defensively or aggressively for the simple reason they reduce the shooting dice; they have no effect on enemy artillery though and aren't quite so potnent against the rifle armed Brits and later Prussians.

Lastly, it might just pay to relook at the overall balance of the army in terms of infantry, artillery and cavalry (and large and small) units and whether that will suit your playing style.
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