_[BUG] v1.8.12.818 bRC6u03 - map rotation problems

Forum for reporting bugs

Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft

Post Reply
TheGrayMouser
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5001
Joined: Sat Nov 14, 2009 2:42 pm

_[BUG] v1.8.12.818 bRC6u03 - map rotation problems

Post by TheGrayMouser »

Playing a MP game on an arid map:

1) my camp (which I didn't move) is hanging off the edge of the world ie it not ON any of the playable hexes....

2) there is a hill contour graphics bug when curved hills are convex when they should be concave and thus not lining up correctly with surrounding hex graphics...

3) not sure but from my perspective some light foot bows on my opponents PAPAL army OOF L are facing backwards
cothyso
NewRoSoft
NewRoSoft
Posts: 1213
Joined: Tue Sep 13, 2005 7:32 pm

Re: [BUG] v1.8.12.818 bRC6u03 - map rotation problems

Post by cothyso »

where you the first, or the second player? have you tried to manually rotate the map (using R key), or not?
TheGrayMouser
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5001
Joined: Sat Nov 14, 2009 2:42 pm

Re: [BUG] v1.8.12.818 bRC6u03 - map rotation problems

Post by TheGrayMouser »

cothyso wrote:where you the first, or the second player? have you tried to manually rotate the map (using R key), or not?
I have not tried to rotate
I am not sure if I went ist or not truth be told

The game is still on the serve being played ( not sure if you can spy into it?)
TGM (OOF L WIG )vs RBS (OOF L Papal)
cothyso
NewRoSoft
NewRoSoft
Posts: 1213
Joined: Tue Sep 13, 2005 7:32 pm

Re: _[BUG] v1.8.12.818 bRC6u03 - map rotation problems

Post by cothyso »

fixed for revision 820

// fixed a problem with GM and E classes by resetting the S.mapRotated flag before calling the terrain instantiate S.mHexInstantiate() method
Post Reply

Return to “Bug Reports”