The Critical Hours

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enric
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1855
Joined: Sun May 15, 2011 8:47 am

The Critical Hours

Post by enric »

Objectives
  • Capture all Victory points
    The game ended with 4 captured.
  • Destroy Pdr
    The game ended with 3 destroyed
  • VPS required for victory 4
    This seems contradictory with the first, as the game ends with 4.
Others
  • The scenario name says: The Critical Hours
    When starting or loading: "Panzer counter-attack"
  • Advice
    "you fired after moving fast", or "firing at small target..." should not appears always, maybe a global variable by scenario, when it reaches a value, don't show again (just a idea).
  • M5 flickering
    This is and old issue, when you put the cursor over an enemy M5, the icon image (bottom right of the screen) flickers between the real image of the M5 and a garbage image.
Attachments
final2.jpg
final2.jpg (147.75 KiB) Viewed 1527 times
casualties2.jpg
casualties2.jpg (106.65 KiB) Viewed 1527 times
Last edited by enric on Sat May 04, 2013 5:39 pm, edited 1 time in total.
pipfromslitherine
Site Admin
Site Admin
Posts: 9872
Joined: Wed Mar 23, 2005 10:35 pm

Re: The Critical Hours

Post by pipfromslitherine »

The "fire fast" thing is because the beta uses its own options file, and so you have "reset" to having started the game again. The frequency drops off exponentially.

Thanks for all the other issues. Plenty to do on Monday! :)

Cheers

Pip
enric
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1855
Joined: Sun May 15, 2011 8:47 am

Re: The Critical Hours

Post by enric »

Is there any news in the version to check?, a part of the scenarios themselves.
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