Ok, just played this scenario on Beta 2.2.2
enric wrote:Nice scenario.
I like this scenario, but got worried the rest would be like this. Because of the vehicles available, it feels more like a scenario out of 1940 (i.e, Blitzkrieg France) than 1944. I appreciate why that is, and I like it for that reason. But, as I said, if they were all like this... But, there not!
enric wrote:
Victory conditions
- KILL 10 in 4 turns
seems impossible.
This has been changed to a more realistic 5, and it is now possible.
enric wrote:
[*]Don't lose all 88
Airbones don't seem interested in killing them.
This remains true. They came in handy in the top center, where they can hit one of the buildings where the airborne troops have taken shelter.
enric wrote:
[*]Detroy 3 57mm
This is a big clue. It's easy to discover where they are (Glider nearby and sand bag)
I didn't notice if the gliders were still nearby, but I agree it's a big clue...
enric wrote:
[*]Kill 30 enemies
is it possible? After killing 27 units I get the objective completed.[/list]
Now possible.
enric wrote:Others
- Bonus AID is never available
Fixed
enric wrote:
[*] Char Bis
Is so slow or enter too late to participate in the battle.[/list]
Also fixed.
In general, the AI seemed more aggressive this time, taking the central village (in the Southern half of map). The airborne attack from the North (i.e., the Germans' right flank) was still wildly unsuccessful, and a little curious because it was so narrowly focused and utilized a serial (as opposed to parallel) approach. There's not a lot of cover there and so it was a massacre once again.
Overall, this scenario felt harder during the first 2/3 and then easy in the last 1/3. A good and interesting scenario. But, a little bit on the easy side overall, IMO.