How about giving the option to dismount after movement

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lwchen
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 26
Joined: Sun Aug 29, 2010 12:36 am

How about giving the option to dismount after movement

Post by lwchen »

Allowing units with attached transport to dismount after moving would provide much more utility for these units - especially infantry and artillery. They would not be able to attack but at least they could fight as a combat unit (instead of a transport) and receive terrain bonuses if attacked. Right now if enemy armor sees your infantry unit on a transport, they make for it like a dog to a T-bone. Therefore in the late game it's much better to keep armor over infantry in your core, and armored artillery over towed. This makes elite replacements extremely expensive, and to be honest, has resulted in more than a few 'load Allied turn' replays ... for me at least.

Implementation would be simple. After moving the unit, give the option to dismount by hitting 'M'. If the unit is surprised by fog-of-war, then perhaps take away the option. No attack allowed after movement to simulate the disembarkation process. Perhaps add in a defense penalty as well, but at least allow the dismounted unit to use its native defense stat as well as terrain bonuses.

Understandably Panzer Corps is more beer-and-pretzels than a hardcore war simulation. But I've always wondered why infantry wouldn't just deploy after it reached its destination. After all I don't think the 101st Airborne just sat around in their trucks after reaching Bastogne.

It would still make sense to allow the option of letting units remain in their transports after moving as some transports offer better defense than the unit itself. Also armored artillery and AA would still be superior than towed transports as they could attack after moving, thus justifying their higher cost. I've been playing on Rommel difficulty lately and find it very enjoyable, but I find myself often leaving out units that depend upon transports as they're just too fragile and I can't afford the replacements until the next scenario.

-lwchen
timek28
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
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Location: Novi Sad, Serbia

Re: How about giving the option to dismount after movement

Post by timek28 »

Yes this is an interesting option... However this is also a weakness for your opponent not just you. AI transports his units lots of times (sometimes even without caring if there are enemy units around). This is a nice opportunity to strike and destroy his transports. This is very useful with hordes of Soviet troops in GC. If it was otherwise it would be much more arduous.

Also if they abandoned current concept there would be no way other than ambushes to destroy enemy transports. You would move your unit, dismount it in the same turn and there would never be an opportunity to destroy weak transport trucks. This is not very realistic. This is not a RTS. In RTS there would be opportunity to struck while AI is moving units. In TBS that is impossible. You cannot attack enemy movement (apart from ambushes), so they decided to add extra turn for dismounting to simulate attacking opportunities which is pretty fair in my opinion.
soldier
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 522
Joined: Thu Jan 13, 2011 6:31 am

Re: How about giving the option to dismount after movement

Post by soldier »

Implementation would be simple. After moving the unit, give the option to dismount by hitting 'M'. If the unit is surprised by fog-of-war, then perhaps take away the option. No attack allowed after movement to simulate the disembarkation process. Perhaps add in a defense penalty as well, but at least allow the dismounted unit to use its native defense stat as well as terrain bonuses.

Understandably Panzer Corps is more beer-and-pretzels than a hardcore war simulation. But I've always wondered why infantry wouldn't just deploy after it reached its destination. After all I don't think the 101st Airborne just sat around in their trucks after reaching Bastogne.
This would depend on the amount of time a turn represents. Loading and transporting troops through a war zone takes a lot of time and effort, let alone being combat ready at the destination. Most turns in the DLC campaign are about half a day which could probably be taken up travelling time alone. And as Timek mentioned there would be no chance to bomb or engage transports, something that happened lots in WW2
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