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LandMarine47
Major-General - Tiger I
Major-General - Tiger I
Posts: 2490
Joined: Sun Oct 28, 2012 10:44 pm
Location: Texas

Question

Post by LandMarine47 »

I'm working on a prototype mod for you guys. Now I'm making a short Campagin but this is the struggle for the bridge at Rammagen. I plan on using the Arnhem Bridge but I want to but a massive crater in the central tile detailing the explosion and surround it with rubble not allowing any Allied Tanks to pass. How do I add the crater? And can you place rough ground on the bridge itself detailing rubble.
GottaLove88s
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3151
Joined: Fri Apr 06, 2012 6:18 pm
Location: Palau

Re: Question

Post by GottaLove88s »

LandMarine47 wrote:And can you place rough ground on the bridge itself detailing rubble.
Just add a Rubble object (French objects) and then a Rough Ground overlay (Arnhem overlays) et voila... Infantry will be able to pass and will gain 48% cover... Vehicles cannot
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
LandMarine47
Major-General - Tiger I
Major-General - Tiger I
Posts: 2490
Joined: Sun Oct 28, 2012 10:44 pm
Location: Texas

Re: Question

Post by LandMarine47 »

How about a crater
Richcat
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 219
Joined: Sun Nov 07, 2010 10:09 pm

Re: Question

Post by Richcat »

In the WW1 mod by Tim1966, there are 2 shell holes you could use, which are set up as Lightfortifications - one with sandbags one without.
Cheers
Richcat
LandMarine47
Major-General - Tiger I
Major-General - Tiger I
Posts: 2490
Joined: Sun Oct 28, 2012 10:44 pm
Location: Texas

Re: Question

Post by LandMarine47 »

No when I say crater i mean an impassable area a top the bridge itself. And I want to give it some detail
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