Effects of hedgerow on a scout's LOS?

Download scenarios and talk about scenario design.

Moderators: Slitherine Core, BA Moderators

Post Reply
GottaLove88s
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3151
Joined: Fri Apr 06, 2012 6:18 pm
Location: Palau

Effects of hedgerow on a scout's LOS?

Post by GottaLove88s »

Gents,

Does anyone know the exact rule for line of sight (LOS) for a scout looking towards hedgerow? I assumed that if a scout was close enough, it should be able to spot behind hedgerow. But that isn't correct.

As an example, I've attached two screenshots below, of two Allied scouts two spaces away from the walls/hedgerow of Carpiquet airfield.

From the German defender's view, they can see the scouts and the accompanying M5's clearly.
Image

But from the Canadian attacker's view, they cannot see anything at all. Indeed, they can't even fire suppression at the other side of the hedgerow, even though enemy units are present.
Image

Scouts have no problem seeing into bunkers, houses, sandbags... But hedgerow... Nope!

Any idea what's going on? Is hedgerow meant to block views/suppression fire from all units including scouts?

Thanks!
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
pipfromslitherine
Site Admin
Site Admin
Posts: 9898
Joined: Wed Mar 23, 2005 10:35 pm

Re: Effects of hedgerow on a scout's LOS?

Post by pipfromslitherine »

Yes - hedgerows are not cover, they are a physical barrier. They don't work entirely as planned, because once you start firing from behind one, you become visible, which isn't supposed to happen.

Cheers

Pip
GottaLove88s
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3151
Joined: Fri Apr 06, 2012 6:18 pm
Location: Palau

Re: Effects of hedgerow on a scout's LOS?

Post by GottaLove88s »

Hmm... thanks Pip.

Are there any objects that we can use to prevent movement of vehicles and infantry (like hedgerows) but which also offer cover (so that units enjoy some protection, but can be seen by scouts)?

Otherwise, long hedgerows offer too much of a defender advantage...
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
GottaLove88s
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3151
Joined: Fri Apr 06, 2012 6:18 pm
Location: Palau

Re: Effects of hedgerow on a scout's LOS?

Post by GottaLove88s »

PS. We've accidentally discovered a workable "fix" to the problem of opening fire and being seen the other side of a hedgerow. Put the hedgerow next to a treeline. If the firing unit is in forest, it will ambush and probably won't be seen...

Not what I wanted to achieve, but might help others, lol...
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
GottaLove88s
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3151
Joined: Fri Apr 06, 2012 6:18 pm
Location: Palau

Re: Effects of hedgerow on a scout's LOS?

Post by GottaLove88s »

pipfromslitherine wrote:Yes - hedgerows are not cover, they are a physical barrier. They don't work entirely as planned, because once you start firing from behind one, you become visible, which isn't supposed to happen.

Cheers

Pip
Pip, Is there anything that I can change in BA's code so that units looking towards hedgerow can at least fire suppression at the square immediately behind it?
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
pipfromslitherine
Site Admin
Site Admin
Posts: 9898
Joined: Wed Mar 23, 2005 10:35 pm

Re: Effects of hedgerow on a scout's LOS?

Post by pipfromslitherine »

Not really - it treats them like a blocking building etc.

Cheers

Pip
GottaLove88s
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3151
Joined: Fri Apr 06, 2012 6:18 pm
Location: Palau

Re: Effects of hedgerow on a scout's LOS?

Post by GottaLove88s »

Ok, that makes sense. Too bad. I'll have to design smarter maps, lol.

Thanks Pip.
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
jcb989
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1423
Joined: Fri Nov 05, 2010 12:02 am
Location: Bradenton, Florida

Re: Effects of hedgerow on a scout's LOS?

Post by jcb989 »

Its because of those specific types of tile borders if you ask me, the ones with hedge+wall.
For example, the open-field hedgerow, can't be passed by vehicles, but seem to work correctly in the games I've played.
I'm talking about the ones in the lower-left corner of your last picture, GL88.
What if you put a forest tile behind that sort of hedge?
Post Reply

Return to “Battle Academy : Scenario Design”