KeldorKatarn wrote:In my experience being conservative in this kind of scenario is never a mistake.
There are probably as many games that have **failed** from being conservative as have failed from being innovative. Being innovative isn't a flaw - it's being innovative but going about it in a half assed sloppy fashion that leads to failure.
KeldorKatarn wrote:. As for inovation, no be honest, SSI did lots of "inovation" after Panzer general. All of it bad, which caused the downfall of the franchise in the end...
TBH I think you're not giving SSI enough credit - much of their innovation was good.
The problem was is too many of their products their overall integration was sloppy resulting in a one step forward, 2 step back feel.
Leaders, recon movement, seperate fire and movement, improved AT utility, long term supression, "prototypes," base strength higher than 10 (ie conscript inf/manstein) etc all improved PzC beyond it's basic PG predecessor were
SSI innovations incorporated by the developers.
There were other SSI innovations which weren't pursued with PzC which might have made the game even better IMO. While we got long term supression with artillery IMO the ideal would have been to use the FG combat system as a base for WW2 combat instead of the original PG. That way units would suffer disorganisation which would knock them out of the scenario as opposed to losses that result in perma death. The later acts as a hinderance to any efforts to improve the AI as doing so potentially puts a player's core at excessive risk of death. Similarly PeG brought numerous innovations that were interesting IMO could have served as the basis for an improved PzC: partially revealed units; attachments; and arguably the air system.
While I don't disagree with you that the developers did a great job with PzC and I feel like I've got my money worth, I would agree with dumbttt that I would hope for an improved game before any additional DLC is released. It doesn't have to start from scratch - but I would love to see the developers at least experiment with the suggestions to break the PG mold to keep to deliver improved game play while remaining true to the original spirit, if not necessarily the exact design.