Newbie Combat Question???
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Newbie Combat Question???
I'm fairly new at this game, and really enjoy it. I have the manual, which I am devouring. What is the best way to learn the nuts & bolts of the movement/combat system?
I have carefully read the "Low hanging fruit," and understand (somewhat) to leave space for retreat, but I have trouble with the combat sequence...frequently a unit can not move forward after (another unit) clears out an enemy following combat. My troops seem to get in the way of each other. Is there a specific loocation (on the forum, or somewhere else that) has movement & combat tricks fow noobs? 
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GogTheMild
- Master Sergeant - Bf 109E

- Posts: 455
- Joined: Sun Aug 12, 2012 8:44 pm
- Location: Derby, UK
Re: Newbie Combat Question???
Not really answering your question, but what I did was save a game (against the AI) immediately before each 'interesting' combat situation and then reload it 10 or 12 times, re-fighting the same combat each time. This gave me a chance to spot my mistakes, experiment with attacking with units in different orders (air first; air only after all the entrenchment is gone; strongest unit first; ARM first; units from furthest away first (so that if the enemy retreats this doesn't take him out of their reach) etc), understand the normal variation of combat results, learn when it is good and not so good to follow up on a destruct or retreat and generally get a 'feel' for how things work.
In my first few PBEM games I would spend a lot of time thinking about how I wanted to attack, often using paper and pencil. Sometimes even printing a screen dump to sketch out the possibilities on. And a decision tree to examine my options if a particular unit did or didn't retreat or if I got an especially good or poor combat result or whether I would want to follow up a retreat or not. As with most things, after a while I didn't need to be so formal, and now can do all but the most complex combat situations 'on auto-pilot' and very rarely needing paper and pen.
Which I do use for operational planning, but that's another question.
In my first few PBEM games I would spend a lot of time thinking about how I wanted to attack, often using paper and pencil. Sometimes even printing a screen dump to sketch out the possibilities on. And a decision tree to examine my options if a particular unit did or didn't retreat or if I got an especially good or poor combat result or whether I would want to follow up a retreat or not. As with most things, after a while I didn't need to be so formal, and now can do all but the most complex combat situations 'on auto-pilot' and very rarely needing paper and pen.
Which I do use for operational planning, but that's another question.
We sleep peaceably in our beds at night only because rough men stand ready to do violence on our behalf.
Re: Newbie Combat Question???
TY, GOG.
I have been re-running the conquest of Poland, Denmark, the Low Countries & France.
I'm not in Supermax's league (or any experts), but my troops are doing a lot more goose-stepping.
The saves & screen captures made an excellent tool for fine-tuning 1939-1940. It will also help with "Sea-Lion", or "Barbarossa". 
