Waypoints would be cool if done right. When I do what John is describing I tend to lose tiles and not be able to complete the movement I was envisioning. If I can't find the right path and resort to tile by tile movement, there is a loss of tiles. It's a toughy but I actually agree with the game in current form because it is limiting. Tiles have to be regulated otherwise you would be able to roam all over the map until finding your final position. So I guess a compromise would be something like waypoints with a fixed number of tiles movement. Moving only by waypoint would be tiring though. Having the option to do either one could be cool. I would probably use waypoints sparingly as it would be too time consuming and I am lazy or playing at work so trying to get done quickly!
It would solve something that frustrates me sometimes. I have had scenarios where my tank can only go 3 tiles forward but like seven backward or some other direction I dont want to go. Again though, this doesnt happen that much for it to be too big of a headache. Plus as a bi-product, its taught me patience...
