City production

PC/MAC : Commander the Great War is the latest release in the popular Commander series to bring the thrill, excitement and mind-breaking decision making of these difficult times to life.

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Crazygunner1
Major - 8.8 cm FlaK 36
Major - 8.8 cm FlaK 36
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City production

Post by Crazygunner1 »

Hi fellows

I was wondering if anyone knew how fast city production regains after being conquered or demolished?
stockwellpete
Field of Glory Moderator
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Re: City production

Post by stockwellpete »

Roughly it seems to be one PP every ten turns or so. I might be wrong though.
Crazygunner1
Major - 8.8 cm FlaK 36
Major - 8.8 cm FlaK 36
Posts: 959
Joined: Sun Dec 27, 2009 4:13 pm

Re: City production

Post by Crazygunner1 »

Yeah, that is pretty stiff...means that strat bombing Will be pretty powerful
stockwellpete
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Re: City production

Post by stockwellpete »

Crazygunner1 wrote:Yeah, that is pretty stiff...means that strat bombing Will be pretty powerful
Yes, I think there needs to be an adjustment. Maybe the repair of the first 3 or 4 PP's would happen quite quickly (to represent temporary damage and disruption) - but if the damage was more serious then the repair of subsequent PP's would be slower (to represent structural damage, maybe if the enemy had occupied the city for a while).
Crazygunner1
Major - 8.8 cm FlaK 36
Major - 8.8 cm FlaK 36
Posts: 959
Joined: Sun Dec 27, 2009 4:13 pm

Re: City production

Post by Crazygunner1 »

Yeah...i agree

It is to long before you actually benefit from newly conqured territory....the game should be a long hard ditched battle and then when you finally capture an important city that can change the course of the war...it´s in ruins and take 2 years to yeild 2 pps.... lol...must be better than that
darkiemond
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
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Re: City production

Post by darkiemond »

It's fine the way it is.
If newly captured cities grant you more PPs faster that would let you build an ever increasing army as you keep conquering - thus unbalancing the game. And I believe it would make the game way too easy after you make a couple initial conquests.

Currently fighers don't defend a city that's being bombed withing their operational range unless you have a unit in the city. <---- that definetely needs fixing.

I haven't kept an exact track of this but it seems that your own cities that were bombed and lost production (but were never captured) recover much faster than foreign or your own cities that were captured by.
I wonder if anyone could confirm this?

Also, the trick to gain more PPs from a captured city is to not attack it more than necessary.
Meaning: when you are capturing Paris for example, and it's on your front line, don't bomb the hell out of it to capture asap only to have then your own unit counterattacked even once while in the city.
Instead: capture all hexes around the city first, and only then attack it.
War is beautiful only to those who never took any part in it.
Myrddraal
The Artistocrats
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Re: City production

Post by Myrddraal »

I haven't kept an exact track of this but it seems that your own cities that were bombed and lost production (but were never captured) recover much faster than foreign or your own cities that were captured by.
I wonder if anyone could confirm this?
Under the bonnet, each city has a certain 'health' which is tied to production. Captured cities provide half as much production per point of health. Health recovers at the same speed for both captured and friendly cities, but because captured cities provide less PP per health point, it effectively means that captured cities recover at half the speed of friendly ones (and never provide more than half the original number of PP).
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