_[FDB] (bRC2) Troops dropping Cohesion level too easily
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Turk1964
- Lieutenant Colonel - Fw 190A

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_[FDB] (bRC2) Troops dropping Cohesion level too easily
Gday Dan Playing Dysert O'Dea at the momment and have noticed BGS dropping cohesion level far too easily.Poor Mf spearmen charging into Average LS Kurns.Kurns dropped cohesion 2 levels and chain routed 3 other BGs.Overall simple hits by archers are dropping Irish Protected troops down far quicker than i would of thought. How do we check the cohesion rolls?
[FDB] (bRC2) Troops dropping Cohesion level too easily
Within bRC3 the CHT was modified as following:
- the minimum requirement to pass a CHT was lowered from 8 (as manual was wrongly stating) to 7 (-)
- the impact and melee CHTs now require adjacent leaders to get the +2 and +1 in inspired/field or troop leaders AOC (+)
- the wrong manual's "+1 if the BG is adjacent with a friendly leader BG" was removed (+)
You can see fully see the CHT results inside the console.log:
- the minimum requirement to pass a CHT was lowered from 8 (as manual was wrongly stating) to 7 (-)
- the impact and melee CHTs now require adjacent leaders to get the +2 and +1 in inspired/field or troop leaders AOC (+)
- the wrong manual's "+1 if the BG is adjacent with a friendly leader BG" was removed (+)
You can see fully see the CHT results inside the console.log:
Code: Select all
[2] BG[12] dice roll: 3,4,3 (-1 POA [5,6]) => 0 hits.. << CombatOutcome() [vlFNRL]
[2] BG[0] lost 0.003% (5) strength << CombatOutcome() [vlFNRL]
[3] BG[0] must pass a ranged combat CHT << TestCHT() [vlFNRN]
[3] BG[0] CHT -> quality re-rolls are enabled << TestCHT() [vlFNRH]
[3] BG[0] CHT test score: 6+4 +2 = 12 >= 7 => passed << TestCHT() [vlFNRL]
[3] +2(in insp leader BG's AOC) BG[2] << TestCHT() [vlFNRN]Code: Select all
[2] BG[12](1 hit) vs BG[0](2 hits) combat => defender BG[0] wins << CombatOutcome() [vlFNRL]
[2] BG[0] (winner) lost 0.0073% (11) strength << CombatOutcome() [vlFNRL]
[2] BG[12] (defeated) lost 0.0715% (72) strength << CombatOutcome() [vlFNRL]
[3] BG[12] must pass a melee combat CHT << TestCHT() [vlFNRN]
[3] BG[12] CHT -> quality re-rolls are enabled << TestCHT() [vlFNRH]
[3] BG[12] CHT test score: 1+2 -1 -1 -1 +1 +1 -1 = 1 < 7 => failed << TestCHT() [vlFNRL]
[3] -1(received 2 or more hits in a lost melee,impact combat) BG[12] << TestCHT() [vlFNRN]
[3] -1(str<75%) BG[12] << TestCHT() [vlFNRN]
[3] -1(MF losing a melee,impact combat against MT,HF) BG[0] << TestCHT() [vlFNRN]
[3] +1(noSK adjacent friendly BGs in rear arc) BG[21] << TestCHT() [vlFNRN]
[3] +1(in trp,fld leader BG's AOC) BG[25] << TestCHT() [vlFNRN]
[3] -1(dis,SDrd,sdrd) BG[12] << TestCHT() [vlFNRN]
[3] BG[12]'s cohesion dropped down to Fragmented << bgCohesionDrop() [vlFNRL]
[3] Persians BP: +1(noSCh BG became fragmented) = 11 (BG[12]) << gmBPUpdate() [vlFNRN]
