_[FDB] (bRC2) Troops dropping Cohesion level too easily

Closed beta forum - only for users who have taken part in one of the FoG Beta tests.

Moderators: Slitherine Core, NewRoSoft, FoG PC Moderator

Post Reply
Turk1964
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1138
Joined: Tue May 18, 2010 1:14 pm
Location: Victor Harbor South Australia

_[FDB] (bRC2) Troops dropping Cohesion level too easily

Post by Turk1964 »

Gday Dan Playing Dysert O'Dea at the momment and have noticed BGS dropping cohesion level far too easily.Poor Mf spearmen charging into Average LS Kurns.Kurns dropped cohesion 2 levels and chain routed 3 other BGs.Overall simple hits by archers are dropping Irish Protected troops down far quicker than i would of thought. How do we check the cohesion rolls?
cothyso
NewRoSoft
NewRoSoft
Posts: 1213
Joined: Tue Sep 13, 2005 7:32 pm

[FDB] (bRC2) Troops dropping Cohesion level too easily

Post by cothyso »

Within bRC3 the CHT was modified as following:
- the minimum requirement to pass a CHT was lowered from 8 (as manual was wrongly stating) to 7 (-)
- the impact and melee CHTs now require adjacent leaders to get the +2 and +1 in inspired/field or troop leaders AOC (+)
- the wrong manual's "+1 if the BG is adjacent with a friendly leader BG" was removed (+)

You can see fully see the CHT results inside the console.log:

Code: Select all

[2]    BG[12] dice roll: 3,4,3 (-1 POA [5,6])  =>  0 hits..     <<  CombatOutcome()     [vlFNRL]
[2]    BG[0] lost 0.003% (5) strength     <<  CombatOutcome()     [vlFNRL]
[3]      BG[0] must pass a ranged combat CHT     <<  TestCHT()     [vlFNRN]
[3]      BG[0] CHT -> quality re-rolls are enabled     <<  TestCHT()     [vlFNRH]
[3]      BG[0] CHT test score: 6+4 +2 = 12 >= 7  => passed     <<  TestCHT()     [vlFNRL]
[3]           +2(in insp leader BG's AOC) BG[2]     <<  TestCHT()     [vlFNRN]

Code: Select all

[2]    BG[12](1 hit) vs BG[0](2 hits) combat  =>  defender BG[0] wins     <<  CombatOutcome()     [vlFNRL]
[2]    BG[0] (winner) lost 0.0073% (11) strength     <<  CombatOutcome()     [vlFNRL]
[2]    BG[12] (defeated) lost 0.0715% (72) strength     <<  CombatOutcome()     [vlFNRL]
[3]      BG[12] must pass a melee combat CHT     <<  TestCHT()     [vlFNRN]
[3]      BG[12] CHT -> quality re-rolls are enabled     <<  TestCHT()     [vlFNRH]
[3]      BG[12] CHT test score: 1+2 -1 -1 -1 +1 +1 -1 = 1 < 7  => failed     <<  TestCHT()     [vlFNRL]
[3]           -1(received 2 or more hits in a lost melee,impact combat) BG[12]     <<  TestCHT()     [vlFNRN]
[3]           -1(str<75%) BG[12]     <<  TestCHT()     [vlFNRN]
[3]           -1(MF losing a melee,impact combat against MT,HF) BG[0]     <<  TestCHT()     [vlFNRN]
[3]           +1(noSK adjacent friendly BGs in rear arc) BG[21]     <<  TestCHT()     [vlFNRN]
[3]           +1(in trp,fld leader BG's AOC) BG[25]     <<  TestCHT()     [vlFNRN]
[3]           -1(dis,SDrd,sdrd) BG[12]     <<  TestCHT()     [vlFNRN]
[3]      BG[12]'s cohesion dropped down to Fragmented     <<  bgCohesionDrop()     [vlFNRL]
[3]      Persians BP: +1(noSCh BG became fragmented) = 11 (BG[12])     <<  gmBPUpdate()     [vlFNRN]
Post Reply

Return to “FoG PC Beta”