Anyone know?
My problem is that I can't lose playing balanced, but can't win at privileged, unless I play the CP and get, at the minimum, adjacen to Paris.
In all other cases in late 1915 the aggressive AI starts to wear me down and I can't replace my losses. Two artillery units suppoorting an attack along a two-hex front in late 1915 just blow my units away, either eliminating them completely, or leaving them too weak to remain in the line, even with replacements.
Does the AI get PP bonuses? By percentage? An amount?
Does the AI get combat bonuses?
Thanks.
What does "privilege" entail exactly?
Moderators: Slitherine Core, The Lordz
Re: What does "privilege" entail exactly?
I'll come back to you with more detail, but just a quick note with an initial answer:
The Privilaged AI gets a one off manpower bonus (at game start) & temporary PP bonuses when it is below full strength.
It gets no combat bonuses.
We could perhaps introduce a more granular larger set of difficulty levels?
The Privilaged AI gets a one off manpower bonus (at game start) & temporary PP bonuses when it is below full strength.
It gets no combat bonuses.
We could perhaps introduce a more granular larger set of difficulty levels?
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- Staff Sergeant - Kavallerie
- Posts: 344
- Joined: Fri Jun 26, 2009 2:58 am
- Location: Cork, Ireland
Re: What does "privilege" entail exactly?
How about 9 difficulty levels? I know it seems like a lot but the long term payoff would be huge. I suggest this to avoid the sort of thing where one difficulty level gets too easy for someone but the next difficulty is too hard so you end up either bored or going nuts.
In spite of the Final Fantasy character it's pronounced sao-win after the Irish pagan god of death. I'm not a pagan but we're on a wargames website so I thought it fitting.
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- Lance Corporal - SdKfz 222
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Re: What does "privilege" entail exactly?
Difficulty levels can be enhanced and detracted from by selectable conditions at game start...
Examples are:
FoW on/off
Random research on/off
Random weather on/off
Events on/off
There are many ways that can be implimented to make the game more difficult/easy and that can certainly help players enjoy the game by making an option to remove things that people feel are troublesome to manage...
Examples are:
FoW on/off
Random research on/off
Random weather on/off
Events on/off
There are many ways that can be implimented to make the game more difficult/easy and that can certainly help players enjoy the game by making an option to remove things that people feel are troublesome to manage...

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- Field of Glory Moderator
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- Joined: Fri Oct 01, 2010 2:50 pm
Re: What does "privilege" entail exactly?
Yes, that would be the way to do it. There are quite a few "historical what-ifs" that could be introduced as optional in the game - and this would add to replayability considerably too.nobikaigan wrote:Difficulty levels can be enhanced and detracted from by selectable conditions at game start...
Examples are:
FoW on/off
Random research on/off
Random weather on/off
Events on/off
There are many ways that can be implimented to make the game more difficult/easy and that can certainly help players enjoy the game by making an option to remove things that people feel are troublesome to manage...