Garrisons of conquered countries
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Garrisons of conquered countries
Playing as the CP, I had Russia surrender. I either transferred or disbanded all of my eastern units. I had advanced and taken St. Petersburg and Rostov. That's a huge expanse of territory, inhabited by people of several nationalities, and not a single soldier keeping an eye on them. No body is in Romania, either.
Shouldn't there be some kind of garrison requirement?
Shouldn't there be some kind of garrison requirement?
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- Sergeant First Class - Elite Panzer IIIL
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Re: Garrisons of conquered countries
I agree. Also, I was able to move the entire Bulgarian Army to France to fight. I don't think that Bulgaria would take all of it's forces out of country to fight in France. I think that an ally should have a force requirement to remain in it's home country.
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Re: Garrisons of conquered countries
Maybe there should be a loss of national morale if more than x% of a nations troops are stationed outside its borders. This could be per turn and maybe only effects minor nations as I think its less of an issue for Germany and AH.
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- Sergeant Major - Armoured Train
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Re: Garrisons of conquered countries
We don't garrison because there are no partisans. I suppose partisans weren't as big a deal in WW1 because - Belgium, Serbia and Romania aside - there wasn't that much occupied territory (the non-Russian parts of Russia that Russia lost, such as Poland, were hardly going to rise up in the tsar's support). Yet I'm sure IRL the occupiers maintained a significant force across the board, and if they hadn't in most places their representatives would have been quickly eliminated.
Not sure how the game could best simulate this, without introducing partisan units. Gradually lower the PP value (or prevent the recovery of the PP value) of any 'unfriendly' city that isn't within X hexes of one of your units? If so there would need to be adjustments for places like Trento and Sarajevo, that are on Austrian home territory but in practice 'friendly' to Italy and Serbia.
Not sure how the game could best simulate this, without introducing partisan units. Gradually lower the PP value (or prevent the recovery of the PP value) of any 'unfriendly' city that isn't within X hexes of one of your units? If so there would need to be adjustments for places like Trento and Sarajevo, that are on Austrian home territory but in practice 'friendly' to Italy and Serbia.
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Commander: The Great War beta tester
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Re: Garrisons of conquered countries
If there's nothing left to fight in the home country I don't think it's that unrealistic. If there is, than shifting Bulgarians to the west instead of using Germans will just cost you more (rail)moves.I don't think that Bulgaria would take all of it's forces out of country to fight in France.
Maybe we could find a rule to discourage it, but the hardest part would be to teach to Ai to work with such restrictions.
Re: Garrisons of conquered countries
I like the idea of not recieving PPs from captured cities unless you have a garrison. It would be a perfect job for understrength garrison units.
Re: Garrisons of conquered countries
i think thats too much to ask, perhaps only the capitals.
Check out Project: IMBA, the balance mod for the multiplayer section of Commander: the Great War. Your input is appreciated! viewtopic.php?f=218&t=39677
Re: Garrisons of conquered countries
The Portuguese fought on the Western Front, the Italians in Greece etc... but I take the point about there being no units left in the home country. I think an effect on morale would be the best way to restrict this, as Iain suggested. We may be able to include something along these lines in the/a patch. As Lukas said, it's a little bit more complex than just the rule change, we also need to make the AI 'aware' of the rule.
Re: Garrisons of conquered countries
it shouldnt affect all countries, or all countries equally i think. i wouldnt want to keep a unit in england or germany/hungary once im winning the war and pushing out.
russia on the other hand i see affected by this, as well as the ottoman empire. romania and bulgaria perhaps because theyre fighting a defensive war but for portugal and usa i would find it a bit odd. belgium already has a penalty for having no more units in their country.
russia on the other hand i see affected by this, as well as the ottoman empire. romania and bulgaria perhaps because theyre fighting a defensive war but for portugal and usa i would find it a bit odd. belgium already has a penalty for having no more units in their country.
Check out Project: IMBA, the balance mod for the multiplayer section of Commander: the Great War. Your input is appreciated! viewtopic.php?f=218&t=39677
Re: Garrisons of conquered countries
No, there shouldn't. It is assumed that there would be second tier troops policing the area, so maybe a PP penalty from the conquered territories is all that is needed.majpalmer wrote:Playing as the CP, I had Russia surrender. I either transferred or disbanded all of my eastern units. I had advanced and taken St. Petersburg and Rostov. That's a huge expanse of territory, inhabited by people of several nationalities, and not a single soldier keeping an eye on them. No body is in Romania, either.
Shouldn't there be some kind of garrison requirement?
Re: Garrisons of conquered countries
Given that a garrison costs 10 PPs this is an expensive way to hold a territory. I don't see the point. Once the Brest-Litovsk treaty was signed there was no more major fighting going on in the east, so the only forces there would be middle aged second or third tier troops to perform policing duties.majpalmer wrote:I like the idea of not recieving PPs from captured cities unless you have a garrison. It would be a perfect job for understrength garrison units.