The Warzaw blitz

PC/MAC : Commander the Great War is the latest release in the popular Commander series to bring the thrill, excitement and mind-breaking decision making of these difficult times to life.

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Egil_Skallagrimsson
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
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The Warzaw blitz

Post by Egil_Skallagrimsson »

When the Russians declare you have one turn to act before they show up. My new favourite way of facing them is to take Warzaw on that very turn. All it takes is the two inf units starting in the east and one garrison or other ground unit. Make sure all three can reach Warzaw. If you want to you could also strike with your fighter but I think this might put it in danger.

I have not yet seen the russian garrison in Warzaw survive this and taking Warzaw this early seems to upset the Russian AI a little bit. The Russians will still come of course and you will soon need reinforcements but this will give you a bit of initiative and a chance to strike at perhaps one or two more garrisons, maybe not kills but wounding them.
Umeu
Sergeant First Class - Elite Panzer IIIL
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Re: The Warzaw blitz

Post by Umeu »

how long does it take to repair cities? or is there an option?
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kevini1000
Senior Corporal - Ju 87G
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Re: The Warzaw blitz

Post by kevini1000 »

Cities are slow to repair. I agree completely with striking to take out Warsaw as well. It is a must do move for the Germans. This slows the Russian army down getting into position.
avoran
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Re: The Warzaw blitz

Post by avoran »

I thought I was clever, too, making sure that extra garrison was there to deliver the knockout blow. And then once it didn't work... :) You never know!
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vonOben
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Re: The Warzaw blitz

Post by vonOben »

I have used the same idea: capturing Warzaw as quickly as possible but I haven't been able to do it in only one turn yet.

It's not very smart to declare war before your troops are in good positions, which they usually aren't in CTGW. :wink:
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