New Map Objects... Requests & Confirmations?

Forum for discussion of the next iteration of the BA engine. This time with a all new open development approach!

Moderators: Slitherine Core, BA Moderators

GottaLove88s
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New Map Objects... Requests & Confirmations?

Post by GottaLove88s »

Pip, Iain & Team, As you can see we're all ecstatic you're raising the bar with a new BA2...!!

To start another little ball rolling on suggestions... Can I throw in some new map object requests for BA2?
pipfromslitherine wrote:Welcome to the Battle Academy 2 forums. Opening them this early in the process is a new step for us, but we want to try getting your feedback and involvement in the whole process of making BA 2 the best game possible.

Battle Academy 2 will focus on the Eastern Front of WW2. Part of the process we go through will be deciding how the break out all the various battles and fronts in this part of the war into interesting and consistent campaigns.

We at Slitherine will be using these forums for our own discussions as much as possible, so you can both get to see how decisions get made and also tell us what you think should happen. We're not always going to be able to take advantage of every idea, but we always promise to listen and consider! :)

We'll be populating the forum with threads on some of the key new features and hope to see lots of people here giving their ideas and hopes for this exciting new step for Battle Academy.

Cheers

The Slitherine Team
Last edited by GottaLove88s on Sat Nov 17, 2012 12:10 pm, edited 1 time in total.
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
GottaLove88s
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Re: New Map Objects...

Post by GottaLove88s »

Please add a new "object" that displays a simple Compass Rose... Basically, just a cross with an arrowpoint on north, and N, E, S and W written at each of the points... So map authors can drop one in at one of the corners...
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
GottaLove88s
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Re: New Map Objects...

Post by GottaLove88s »

Factories!!... Am having a hellish time creating a Colombelles steelworks using a mix of hangers, Nissen huts, and some of the scruffier looking tall houses from the Arnhem objects... Please include factory style buildings... So we can run crazy in and around them...
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
GottaLove88s
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Re: New Map Objects...

Post by GottaLove88s »

GottaLove88s wrote:Factories!!... Am having a hellish time creating a Colombelles steelworks using a mix of hangers, Nissen huts, and some of the scruffier looking tall houses from the Arnhem objects... Please include factory style buildings... So we can run crazy in and around them...
Am guessing one of your Stalingrad extensions is bound to have a tractor factory in there somewhere? :-)
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
GottaLove88s
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Re: New Map Objects...

Post by GottaLove88s »

Railway stations and railway lines... No need to have any playable functionality, but would be great to add these as map features...
Last edited by GottaLove88s on Sat Nov 17, 2012 12:29 pm, edited 1 time in total.
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
pk867
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Re: New Map Objects... Requests & Confirmations?

Post by pk867 »

Multi-level stacking (ie floors) for buildings.
Granfali
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Re: New Map Objects... Requests & Confirmations?

Post by Granfali »

Text locations for maps please :wink:
pipfromslitherine
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Re: New Map Objects... Requests & Confirmations?

Post by pipfromslitherine »

Granfali wrote:Text locations for maps please :wink:
What is this? You can already add text markers to the map using scripting.

Cheers

Pip
GottaLove88s
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Re: New Map Objects... Requests & Confirmations?

Post by GottaLove88s »

I'm not sure, but G might mean that "double ghosting" effect we've been seeing in text placed on MP maps. Is there a way to avoid this? Or was it a one-off?
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
pipfromslitherine
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Re: New Map Objects... Requests & Confirmations?

Post by pipfromslitherine »

I think it might be an issue with load/save. I need to dig down into it a little more to be sure. Nonetheless, the functionality is there I think - unless something else is being talked about.

Cheers

Pip
Nixoncc
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Re: New Map Objects... Requests & Confirmations?

Post by Nixoncc »

Bunkers and defense positions with stationary artillery.
Richcat
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Re: New Map Objects... Requests & Confirmations?

Post by Richcat »

Pip will BA2 require a new object exporter, as I'm still working on the fragmo one?
Cheers
Richcat
pipfromslitherine
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Re: New Map Objects... Requests & Confirmations?

Post by pipfromslitherine »

The object format will probably be something similar, although I am trying to come up with a way that we can provide the exporter across more 3D packages without my having to navigate the hellscape of each one individually :).

Cheers

Pip
GottaLove88s
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Re: New Map Objects... Requests & Confirmations?

Post by GottaLove88s »

pipfromslitherine wrote:I think it might be an issue with load/save. I need to dig down into it a little more to be sure. Nonetheless, the functionality is there I think - unless something else is being talked about.

Cheers

Pip
Thanks Pip, I'm play testing another of the GJS'44 scenarios with more players, so we'll soon know for sure if our text ghosting replicates with more players/platforms. If it does, then I'll send you the .CPF... Thanks for your help solving this one! :-)
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
GottaLove88s
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Re: New Map Objects... Requests & Confirmations?

Post by GottaLove88s »

pipfromslitherine wrote:The object format will probably be something similar, although I am trying to come up with a way that we can provide the exporter across more 3D packages without my having to navigate the hellscape of each one individually :).

Cheers

Pip
Any built-in method that makes it possible to export 3D graphics to some sort of standardised CAD application, modify and re-import would be a HUGE step forwards... Pip, just explain to the guy who pays for the dev about how many new units the Slith platform would get, for free, if he invested in letting us have this... :mrgreen:
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
pipfromslitherine
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Re: New Map Objects... Requests & Confirmations?

Post by pipfromslitherine »

GottaLove88s wrote:
pipfromslitherine wrote:The object format will probably be something similar, although I am trying to come up with a way that we can provide the exporter across more 3D packages without my having to navigate the hellscape of each one individually :).

Cheers

Pip
Any built-in method that makes it possible to export 3D graphics to some sort of standardised CAD application, modify and re-import would be a HUGE step forwards... Pip, just explain to the guy who pays for the dev about how many new units the Slith platform would get, for free, if he invested in letting us have this... :mrgreen:
To be honest it is more of an issue of time. Building exporters that handle all the different cases in any number of packages is a huge task - as borne out by the pretty dire lack of anything robust that works on a variety of platforms. Even just a single app (e.g. MAX) is a ton of work, even more if we want to deal with skeletal animation and it's (e.g. again in MAX) multiple approaches and packages.

My hope is to try and use some free 3rd party app (e.g. a DX exporter) to do the heavy lifting and then build a conversion tool, but I don't have a solution as yet.

Cheers

Pip
GottaLove88s
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Re: New Map Objects... Requests & Confirmations?

Post by GottaLove88s »

We have faith in the One Pip! :-)
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Old_Warrior
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Re: New Map Objects... Requests & Confirmations?

Post by Old_Warrior »

Mines please. This should be something that is inherent in the series.
Granfali
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Re: New Map Objects... Requests & Confirmations?

Post by Granfali »

pipfromslitherine wrote:
Granfali wrote:Text locations for maps please :wink:
What is this? You can already add text markers to the map using scripting.
I mean a button on the editor. You press the button then press on the place you desire to put the name and it open a dialogue box where you type the name location ("road to Caen", "Pt109" or similar). Easiest way... :D
GottaLove88s
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Re: New Map Objects... Requests & Confirmations?

Post by GottaLove88s »

Granfali wrote:
pipfromslitherine wrote:
Granfali wrote:Text locations for maps please :wink:
What is this? You can already add text markers to the map using scripting.
I mean a button on the editor. You press the button then press on the place you desire to put the name and it open a dialogue box where you type the name location ("road to Caen", "Pt109" or similar). Easiest way... :D
Now THAT is a really good idea for designers... A text button in the Editor to add location labels to new maps... Yes please!
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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