kevinj wrote:I suspect that charging with both would have allowed the enemy LF to turn 90 degrees and squirt out sideways. But in practice this is one of those odd situations that happens very rarely and I can live with it. In my interpretation of the situation, the legionaries have cherged unenthusiastically as they know the cowardly LF will run away and the LF have bunched up in front of the other enemy.
There is no definition of "trapped" in the rules and hence we can't invoke a special rule that applies when "trapped". There are other circumstances that would be very similar but have the same "pathetic dice rolling" result.
In this case the LF are in contact with the legionaries LF and "don't move" but are "evading" so the legionaries must roll a variable "pursuit" move, which in this case is a "1" (interpretation - "What? You want us to charge those bunch of lower class bumpkins? Let our lower class bumpkins take care them.")
Another couple of cases:
1) The LF are not in contact with the legionaries LF but within 1 MU. The LF roll but don't move since the evaders "must instead halt 1 MU away from any enemy battle group in its path, with no shifting or contraction allowed at all, and if it starts closer to them then 1 MU, does not move at all". Notice this case is specifically mentioned under "evade moves" and therefore the LF, who do not move, are still considered "evaders".
2) The LF have a gap, but the contraction and move still leaves rear rank bases at 1 MU plus a bit from the legionaries. The legionaries still roll a "1" and don't catch the LF even though the LF have moved. Can't imagine anyone would suggest that the LF aren't "evaders" in this case or that the legionaries shouldn't roll for a variable pursuit distance. Yet, one could say the LF are "trapped" in this case too.
Can't have special rules to protect us from bad dice rolling.
