Note: This AAR is based on a Beta version of Commander: The Great War
Greetings,
This AAR will covers the Campaign 1917 The Nivelle Offensive in the Lordz Game Studio fantastic game Commander the Great War. I won’t go into the mechanics of the game. SlickWilhelms outstanding AAR already covers that, no sense in reinventing the wheel.

I will be playing as the Central Powers on Balanced AI strength. Below is the historical briefing that sets the theme and the strategic map of Europe.


AI Turn 1, 9 Apr 1917, unrestricted warfare has brought the United State into the war. The U-boats must do all they can to stop the flow of men and equipment that will enviably be shipped to the Western Front.

British forces with the help of Arab rebels are mounting pressure on the Turks. The Turks had better get some reinforcement down there before it’s too late.

General Cadorna’s offensive has begun against the Austrians all along the Italian Front. It’s hard to say how long the Austrians can hold them off.

Russia has undergone dramatic change. Revolution has overthrown the government. The Tsar has abdicated. The new government intends to continue the war; fighting has been sporadic on the front. Germany’s goal here is to dig in and hold on to their territorial gains.

Serbian forces have been all but defeated. Fortunately for them Italian, French, and British troops are holding the Austrian and Bulgarian army at the Greek border.

Little has changed on the Western Front. It is clear that the Allies are preparing for an offensive. German High Command is confident that any attack will be defeated as other attacks have been in the previous years. Germany is planning her own offensive. Unfortunately this may have to wait until summer.

Turn 1, 9 Apr 1917, The Central Powers repair a few damaged units, focus research, and bide their time. Research will take some time before completed.


Edited the text size. I don't want to shrink the screenshots down. Just zoom out to see the whole pic.