Chris10 wrote:Just for consideration...
Scneario 1939, no advantages
1. Brit in North Africa far to weak...even without german tank a steamroll is a no brainer in few turns
...Brit should get at least 1 additional corps, 1 garr and and 1 tank somewhere down the line
2. It is highly annoying that after US is in the war the AI starts a full scale Overlord with all available brit and US units as soon as the weather is good enough in 1942 instead of stockpiling ressources and troops to make an overwhelming attack later on. Maybe its a balancing reason to avoid the player steamrolling the russians but it feels awkward
otherwise very good work ! Congrats

1. I don't understand why you say the Allies are too weak in Egypt
Here is the UK OOB in the Med at the start of the 1939 scenario.
Egypt / Palestine:
1 armor (X Armored corps)
1 Mech (XIII Mech corps)
3 Infantry corps (6th and 7th Australian, XXX corps)
7 Garrison units (including Malta and Cyprus)
When Italy activates the UK get the following additions in the Med:
2 Fighters (5 step at Malta and Egypt)
1 Destroyer (Malta)
1 Submarine (Cyprus)
1 Carrier (Egypt)
1 Battleship (Egypt)
When Egypt and Iraq activate in August 1940 the UK get the following:
2 Corps (10th Indian, 9th Australian)
3 Garrison units (Iraq)
1 Battleship (Persian Gulf)
That is quite a substantial force. Often the Allied player sends reinforcements from Canada (Mech and Corps and maybe even a fighter).
So if anyone is too weak it's definitely NOT the Allies. The Axis player must send quite a bit of forces to Libya to have a chance to not get overrun there. If the Axis player sends several tactical bombers, armor and fighters then the Allies have a problem, but they can then retreat in a clever way and use the Suez as a defense line. The Allies can rail in Egypt / Iraq so they can even fall back to Iraq and wait for more reinforcements. The Axis will take Iraq if they really go for it, but then they can't attack in force in Russia.
In the real Med war the Axis got pretty far with almost no forces at all. Had Rommel got the forces he wanted I'm sure Egypt would have fallen and maybe even Iraq.
So I believe there is no need to alter the OOB in Egypt.
2. You comments about Overlord is regarding playing against an Allied AI and not a real opponent.
I would then just comment that Grand Strategy has NOT altered the AI code. We have made GS for PBEM or Hotseat play only. Making a good AI for such a game is a huge task and we decided to not spend our time on that. We wanted to optimize the game for human vs human play.
Human players wait with launching Overlord until they know when they have a good chance of succeeding. Don't expect the AI to be clever. I don't know how the AI decision making has been coded. We're using the vanilla game AI.class file. That means there is no code regarding amphs, paratroopers etc. The AI doesn't know such units exist and can't use them as a human would.