Africa

PSP/DS/PC/MAC : WWII turn based grand strategy game

Moderators: firepowerjohan, Happycat, rkr1958, Slitherine Core

Post Reply
davetheroad
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 154
Joined: Wed Jun 13, 2007 6:59 am

Africa

Post by davetheroad »

It can take up to 8 turns, 160 days or over 5 months to ship a unit from England to Egypt via the Cape. Is this reasonable as the distance is approx 14000 miles or 56 days at 10 knots!

Given that the axis seem to have a easy time in north africa would it be better to have a capital city in Egypt to simulate the better allied supply situation v the Axis.

Dave
firepowerjohan
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1878
Joined: Mon May 22, 2006 7:58 pm
Contact:

Re: Africa

Post by firepowerjohan »

davetheroad wrote:It can take up to 8 turns, 160 days or over 5 months to ship a unit from England to Egypt via the Cape. Is this reasonable as the distance is approx 14000 miles or 56 days at 10 knots!

Given that the axis seem to have a easy time in north africa would it be better to have a capital city in Egypt to simulate the better allied supply situation v the Axis.

Dave
Maybe we should reduce the Africa Loop from 3 turns to 2 turns. It is not consistent since travelling around Africa then is faster than through the Mediterranean but it provides a certain long distance route for Allies to use from and to Egypt which is good.
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Stryder
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 73
Joined: Thu Jun 28, 2007 12:31 am
Location: RI, USA

Post by Stryder »

was adding the feature of giving units a distant rally point (like Africa) and they move independently until they get there so that the player can initiate the move and forget about it until they arrive?
davetheroad
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 154
Joined: Wed Jun 13, 2007 6:59 am

Post by davetheroad »

hopefully the africa loop will be reduced in the patch as the transit time from the UK to the africa loop is at least 5 turns or 100 days versus say historically 70 days overall to Egypt including stopovers

Apparently via the Takoradi route the transit time from west Africa to Egypt was 6 days for aircraft and over 5000 were shipped through 1943

Yuo could argue that because of the 5 turn transit from the UK the africa loop should only be 1 turn.

Dave
therlun
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 105
Joined: Thu Apr 07, 2005 11:45 pm
Location: Germany

Post by therlun »

I have only one MP game to judge so far, but I agree that it takes way too long to send troops to North Africa as Britain.
Additionally there is no way to protect your troops from submarines (you can only react after they attacked :( ) even if you use the already "smallish"(in numbers, not in strength) Royal Navy for the troops transports protection.

The allied player is not able to react in North Africa, as sending reinforcements will arrive much to late...

The ability to build a single unit per turn in Cairo might help (courtesy to Vypuero).
firepowerjohan
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1878
Joined: Mon May 22, 2006 7:58 pm
Contact:

Post by firepowerjohan »

In the 1.02 patch, the Afric Loop is one turn faster than before so it is now slightly quicker to use the Loop than going through the Mediterranean.
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Post Reply

Return to “MILITARY HISTORY™ Commander - Europe at War : General Discussion”