feedback after a few games

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collegeprof86
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feedback after a few games

Post by collegeprof86 »

hi folks.. love this game.. see below

Notes on the 2.06 –v4 battle academy beta
1. In the tutorial campaign, twin 88s are destroyed by a fighter when in the real game and real life, the fighter would probably be shot down… having the aircraft do this in the tutorial might set up unrealistic expectations for a newbie going into playing the game for the 1st time
2. The tutorial uses the old pre-2.06 tool tips on firing and to hit calcs as default, with no indication in tutorial or the manual that there are options for this… unless one goes to options
3. The manual that comes with the full version of the beta has zero info on the new tooltips nor any on the new editor functions
4. In the 1st Normandy campaign, troops can see through hedgerow but a tank cannot… so there is no cover either – re the 2nd from the top of the map heavy bunker and the hedgerow - infantry can fire cross this thing but tanks cannot
5. Has the memory footprint gone up when using the enhanced AI – seems this scenario is using 523,028 k of memory… more than in past versions??
6. Re: damage reduction not moving – I see a tank trap of cover rating of 45% having a 70% damage reduction, yet a forest tile of 55% cover rating has the exact same damage reduction not moving and a 63% building cover rating with a 75% damage reduction
7. Using enhanced AI, axis in normandy campaign scenario 1, uses their own 150mm artillery within a few tiles of their own units, leading to friendly fire and their own surrender…
8. In same scenario enhanced ai uses 150 mm artillery with 1 turn only interval?
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pipfromslitherine
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Re: feedback after a few games

Post by pipfromslitherine »

1 - I think that it's clear enough that it is a scripted event.
2 - we're not intending anyone who isn't pretty au-fait with the game to be using the detailed tips, they are very much for under the hood grogs.
3 - correct, we don't have the bandwidth to update the manual with each update
4 - this is as it has always been. Hedgerows have never quite worked as intended.
5 - the game's memory footprint should be substantially lower, bear in mind that it caches textures as it plays, so will show the memory used by all the scenarios played to that point.
6 - the rating is somewhat the inverse of the reduction. The logic is somewhat convoluted IIRC. If you can give me a more concrete example I can go through it if need be, but basically higher cover ratings on tiles mean lower damage values in attack.
7/8 - I will check into it. Do you mean in the DDay campaign, I wasn't aware the AI had artillery.
collegeprof86
Corporal - Strongpoint
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Posts: 65
Joined: Thu Jul 01, 2010 6:56 pm
Location: Alaska - the final frontier

Re: feedback after a few games

Post by collegeprof86 »

hi pip... thanks for the quick reply...
responding to your item 7/8 above...

quote -
7/8 - I will check into it. Do you mean in the DDay campaign, I wasn't aware the AI had artillery
end quote

yes, the very first campaign of the normandy scenario - where you have to link up with the village and church at the right of the map, with forces that are at the left border of the map (per default view)... I got bombarded twice by the 150 mm artillery within 3 turns total.. and it was dropping the targeted tile only 2 tiles from their own forces... this has happened before.. seems to me a bad case of fractricide that no army would purposely do...

thanks pip - you are always on top of things on this forum... and thanks for the beta invite again!!!
making the world a better place through UNICEF and AIEF and CIN....
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