Game Editor Inconsistencys

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Chris10
Captain - Bf 110D
Captain - Bf 110D
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Location: Spain

Game Editor Inconsistencys

Post by Chris10 »

I play around with the editor and found that the fact that the new added graphics coming with Africa Korps do not feature Muddy nor Frozen counterparts leads to difficultys in custom scenario design since people are tempted to use these new tiles and mix the transition parts or otherr tiles with older existing ones.
As per now all the nice new ground tiles are useless for anything not entirely "never raining desert" related but people may attempt to make custom design maps with desert stylish terrain and script rain which will lead to muddy ground within 3 turns AND to a BLACK map since no muddy terrain is there to be displayed for all these new tiles.
I fixed the background color layers by adding Muddy and Frozen but Iam unable to reproduce the rendering for Muddy and Frozen for Terrain Overlays, Roads, Ports adn Cpasts cause I dont know which parameters nor which Program has been used.
May I ask to include these with a patch ? I mean, for the person who made these graphics its a no brainer to render Muddy and Frozen and attach them to the existing layers. It may not even take as long as to writing this post and upload the screens :P
For North Africa it may be unusual to rain but I can think of a thousand scenarios which could use the new tiles like Pacific Scenarios (It rains a lot over there in the monsoon periods I heard :wink: ) but people cant due to the described reasons.
Anyway I add some screens
1. What happens when combining Africa with Normal tiles....bad idea when switching to Muddy and Frozen :(


Image

2. What happens when rain is used on the new tiles > Map becomes almost Black (Used AK Alfam Halfa Scenario) :(
Raining > Forecast Muddy
Image
What happens when ground becomes Muddy
Image
Razz1
Panzer Corps Moderator
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Joined: Tue Jan 18, 2011 4:49 am
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Re: Game Editor Inconsistencys

Post by Razz1 »

good catch
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