The game assigns each of the values in the message data files an ID/index number regardless of what the listed index number in the file is. That means the listed index number is just a helper for the programmer that is updating or adding text to these files. Somewhere along the line during GS modding the row for INDEX ID 1075 was deleted, and this will cause message display errors for any future additions beyond that index ID.
The solution is easy, just add the missing INDEX-1075| "" value in the row after index ID 1074.
This issue applies to all the current GS message data files (EG: "message_eng.txt", "message_fre.txt", "message_ger.txt", et al).
FYI on bug in GS "message_*.txt" files
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BuddyGrant
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Peter Stauffenberg
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Re: FYI on bug in GS "message_*.txt" files
Hi,
It is not a bug it is a feature.....
It has been this way since the dawn of man....
Adding that line causes a mismatch on the Mac version. There are specific messages for the Mac version toward the end. They do not reference the index number but some other way.
Also in this area there are no messages so why worry. We are trying to decide what we are going to do so the games stay compatible.
thx.
It is not a bug it is a feature.....
It has been this way since the dawn of man....
Adding that line causes a mismatch on the Mac version. There are specific messages for the Mac version toward the end. They do not reference the index number but some other way.
Also in this area there are no messages so why worry. We are trying to decide what we are going to do so the games stay compatible.
thx.
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BuddyGrant
- Sergeant - 7.5 cm FK 16 nA

- Posts: 225
- Joined: Sat Apr 11, 2009 7:06 am
Re: FYI on bug in GS "message_*.txt" files
Post by BuddyGrant »
I understand, just mentioning it because it will cause unnecessary frustration later if you ever add future messages beyond message value 1074.
FYI, the current MAC messages starting at index 1201 reference the index value ID the same way PC's do. Sometime during GS development someone must have noticed this MAC info not displaying correctly, but instead of putting the missing 1075 index back in, the MAC message info was adjusted +1 to accommodate this missing index. They could be easily corrected by copy/pasting the original CEAW lines for MAC's from the CEAW version of the message_*.txt files, where they start at index value 1201. Again, not needed now, but worth keeping in mind for the future since it's such an easy fix.
FYI, the current MAC messages starting at index 1201 reference the index value ID the same way PC's do. Sometime during GS development someone must have noticed this MAC info not displaying correctly, but instead of putting the missing 1075 index back in, the MAC message info was adjusted +1 to accommodate this missing index. They could be easily corrected by copy/pasting the original CEAW lines for MAC's from the CEAW version of the message_*.txt files, where they start at index value 1201. Again, not needed now, but worth keeping in mind for the future since it's such an easy fix.
Re: FYI on bug in GS "message_*.txt" files
Hi,
As you say it does not matter. In looking at it does not even reference the number. You can replace 1075 but then you have to move all of the later messages up one in the list, or delete the index in front of the mac messages.
As you say it does not matter. In looking at it does not even reference the number. You can replace 1075 but then you have to move all of the later messages up one in the list, or delete the index in front of the mac messages.
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