Wanted to share with you my WIP on a campaign, probably too ambitious as I have just started modding, but cannot get it out of my head

As my knowledge of WWII comes mostly from movies and games I have taken the easy approach to follow the famous movie story. I wanted to use the carryover option that is present in Market Garden campaign to show more of a progression/story of units during several missions.
To achieve this I have added a visual indicator to units that will be carried over to the following scenarios, you should take care of this units as without them the missions can get much harder. It is expected that these units get more promotions so the will even be more useful.

Summary:
During the missions you will need to keep alive the main squad, it will have an elite (or even better) status so it is a powerful unit that should not die or you will loose. To help with this you will always have the medic aid and you will be able to merge infantry squads with a customized action. There is also a new swap action that will let you change the positions of two friendly units, it takes up some APs.
It is intended that you play the missions in order to view the story progression and also for the last mission to recover previous used units and some extra changes depending on other mission results. You can play any mission as standalone, most of them will be nearly identical, except the last one. In the last mission the previous used units willl be replaced but green ones, it probably will be a bit harder if you didn't play the full campaign.
Carrover mechanic:
The game will save automatically your progress in the campaign, when selecting a mission it will ask if you want to load a previous state or start a new one. If you choose to load the state it will remember the mission you have to play next and recover the carryover units that survive in previous missions. Still these units will only be available in the last mission.
Missions:
1. Landing on beach (beta): You are part of the DDay assault, take out the enemy positions on the beach fast (10-12 turns). A few of the units are carryover units, use them wisely and try not to loose them.

2. Chase retreating units (beta): Bring some armor in to chase down some retreating German units, armor will carryover to other mission, mostly the last one.
3. Snipers in small town (beta): Help some friendly British units trapped by sniper in a small town.

4. Help French resistance by taking one or two objectives (beta)

5. Help Brian on convoy ambush, both squads need to survive (beta)
To Do: Improve AI movement

6. Defend town with Brian's squads, wait for reinforcements, nearly all previous carryover alive units (beta)
To Do: Check AI movement, revise victory conditions
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Thanks:
GottaLove88s, for reviewing the texts
Devs, for their support
Morge4, for feedback
Notes:
v13. Fixed some bugs in last mission and adapted code to beta 2.0.6 improving AI behavior.
v12. Full playable campaign
v11. 4 playable missions in alpha state
v1. 2 Missions playable
v0. Prototype first mission
Download: http://personales.ya.com/anyone/Files/SAVPRIV_v13.zip