commanders in commander
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commanders in commander
The manual states there is a leadership affective range? where is it ? IE Zhockov, sp?, is a leadership of 8, so is his range 8? And what rating does he actually affect? of the units NOT attached too inside this range?
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- Brigadier-General - 8.8 cm Pak 43/41
- Posts: 1878
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Re: commanders in commander
In the general.txt script are alot of gameplay parameters. The range is 8 and is calledfreeboy wrote:The manual states there is a leadership affective range? where is it ? IE Zhockov, sp?, is a leadership of 8, so is his range 8? And what rating does he actually affect? of the units NOT attached too inside this range?
COMMANDER_RANGE 8
Commanders have
leadership
ground attack
gtround defence
Leadership will increase the max effectiveness of units within 8 hexes range.
Ground attack and ground defence will affect battles from/to the exact hex the Commander is on.
A unit with several nearby commanders will get the leadership bonus only from the commander with highest leadership.
This means having a
Commander
5
0
0
and
Commander
7
0
0
near each others is a waste since the "7" will be used instead of the "5".
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
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- Brigadier-General - 8.8 cm Pak 43/41
- Posts: 1878
- Joined: Mon May 22, 2006 7:58 pm
- Contact:
The effectiveness is a value used in combat, maxEffectiveness is just a theoretical value effectiveness can reach when a unit is totally rested.
You can for instance have maxEffectiveness 80 but effectiveness 0 which means your unit is completely demoralised. Your unit will regain effectievness every turn until reaching the max.
So, lets say you have a fresh unit with maxEff 70 and eff 70. If you deploy Manstein nearby it will get leadership*2=8*2=16 bonus to maxEff so now it has
maxEff 86
eff 70
next turn it will regain abit so maybe
maxEff 86
eff 76
next turn
maxEff 86
eff 80
next
maxEff 86
eff 82
So you do not get the leadership effectiveness gain right away, it takes a few turns.
You can for instance have maxEffectiveness 80 but effectiveness 0 which means your unit is completely demoralised. Your unit will regain effectievness every turn until reaching the max.
So, lets say you have a fresh unit with maxEff 70 and eff 70. If you deploy Manstein nearby it will get leadership*2=8*2=16 bonus to maxEff so now it has
maxEff 86
eff 70
next turn it will regain abit so maybe
maxEff 86
eff 76
next turn
maxEff 86
eff 80
next
maxEff 86
eff 82
So you do not get the leadership effectiveness gain right away, it takes a few turns.
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)