2.0 - first Axis game impressions

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thornik
Lance Corporal - Panzer IA
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2.0 - first Axis game impressions

Post by thornik »

I have played some AI games but an now in the midst of my first PBEM game as Axis. Wanted to share some comments below to solicit feedback and see if others are in general agreement or maybe I am missing somethings (which is more likely).

Now in Summer 1942.

1 - USSR seems overpowered in this game. I atacked in 1941 as soon as weather was clear, but could not really inflict heavy losses because the Russians withdrew so far. SW came early in November and the couterattacks did a lot of damage. My impression is that USSR should not have as many early labs or should start with lower tech levels - or perhaps additional first turn restrictions.

2 - Why is air combat strength affected by mud weather?

3 - France lasted longer than expected (due to BEF ground assistance). On a good note, I inflicted many ground unit losses on the UK. So I decided to push the advantage with attack in Egypt. The DAK and Itais made good progress towards Alexandria with Greman support (2 ftr, 1 TAC, 1 ARM, 1 MECH, 1 LDR). But as I got close I was surprised to find the Russian air force in Cairo (bombers and TACs). IMO this should not be allowed as it is wildly ahistorical.

4 - Backed off to defensive in Africa in Winter 1942. Finally good weather comes to the east and Axis launch their Spring offensive. Again, surprised to now see Canadian and UK fighters in Ukraine giving the Allies air superiority in clear weather 1942! Again, this is ahistorical and would never have happened.

5 - Why does USSR get free guards upgrades where Germany needs to pay for SS units? IMO USSR should pay to get guards.

I'm sure I have made many mistakes as it is my first attempt. All comments welcome.
Peter Stauffenberg
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Re: 2.0 - first Axis game impressions

Post by Peter Stauffenberg »

We don't play GS v2.0 anymore.

Germany is more potent in GS v2.1. Just try it

You can select in the game options so Russia also must buy their guards units. The AI won't do it, though. The reason Russia will get guards by promotion is that this is how these units were formed in the real war. Russian units that had proven themselves in battle were often given guards status and because of that given better equipment. In GS Russian units who get 35 XP will be promoted to Guards.

Air units have lower values in mud and winter because during such conditions there were more clouds and wind. That meant air units were grounded more often and if they flew they had bigger problems finding their targets. Mud represents heavy rain and that means cloudy weather. E. g. bombers had problems finding their targets.

In GS v2.1 Allied units can't be in Russia or vice versa.
Rasputitsa
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Re: 2.0 - first Axis game impressions

Post by Rasputitsa »

Stauffenberg wrote:We don't play GS v2.0 anymore.

Germany is more potent in GS v2.1. Just try it
Were do we get GS v2.1 to try it ?
Samhain
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Re: 2.0 - first Axis game impressions

Post by Samhain »

You ask I think rkr for the files or else wait for the installer to be ready (which should take a few weeks) if you're not so technologically competent.
In spite of the Final Fantasy character it's pronounced sao-win after the Irish pagan god of death. I'm not a pagan but we're on a wargames website so I thought it fitting.
Rasputitsa
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Re: 2.0 - first Axis game impressions

Post by Rasputitsa »

Samhain wrote:You ask I think rkr for the files or else wait for the installer to be ready (which should take a few weeks) if you're not so technologically competent.
Thanks, thought I might have missed the official release, seems not yet. :)
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