A timely question.
I cannot win this scenario. The Allies just have too many units, too much force.
Can anyone help with some tips on how to survive this scenario?
Thanks.
Help! How do I win the June 6, 1944 scenario?
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KenPortner
- Senior Corporal - Ju 87G

- Posts: 81
- Joined: Sat Mar 28, 2009 9:09 pm
Re: Help! How do I win the June 6, 1944 scenario?
It's been a while since I played it. IIRC I upgraded as many fighters as I could afford to FW190Dora, and Tacs to either FW190G or Me410. With those I tried to eliminate enemy air power asap - fighters vs. fighters, tacs to pick off enemy bombers without escort.
My units were mostly strength 13 or 14 by then, which helped alot. I still lost sometimes core air units, but usually had cleared the skies after a couple of turns except for AI aircraft that managed to survive and came back reinforced - usually then in weaker, isolated attacks.
For ground combat I remember that in several play-throughs the most contested area was mostly near the western coast. I set up my main defense at Fougere, north-east of Rennes, which provides a nearby airfield. There the most numerous US attacks occured.
Otoh there was only some Brit units going towards Paris, stopped by a Kingtiger plus a bit of support. For the rest of the objectives in the center-south I had inf in there, with Panthers conducting mobile defense supported by air if possible.
In general the usual combi of overstrength Tiger/Panther/Jagdpanther units should do it, just take care that they don't get isolated and that you can withdraw them behind your line to resupply. Have inf in the back to pick off enemy damaged units, or to block further advance.
Also in the west make sure you don't come into the range of enemy ships before you did not take out a the bulk of enemy land forces - then your air power can amuse itself with those ships, while on land you retake lost ground.
My units were mostly strength 13 or 14 by then, which helped alot. I still lost sometimes core air units, but usually had cleared the skies after a couple of turns except for AI aircraft that managed to survive and came back reinforced - usually then in weaker, isolated attacks.
For ground combat I remember that in several play-throughs the most contested area was mostly near the western coast. I set up my main defense at Fougere, north-east of Rennes, which provides a nearby airfield. There the most numerous US attacks occured.
Otoh there was only some Brit units going towards Paris, stopped by a Kingtiger plus a bit of support. For the rest of the objectives in the center-south I had inf in there, with Panthers conducting mobile defense supported by air if possible.
In general the usual combi of overstrength Tiger/Panther/Jagdpanther units should do it, just take care that they don't get isolated and that you can withdraw them behind your line to resupply. Have inf in the back to pick off enemy damaged units, or to block further advance.
Also in the west make sure you don't come into the range of enemy ships before you did not take out a the bulk of enemy land forces - then your air power can amuse itself with those ships, while on land you retake lost ground.
Re: Help! How do I win the June 6, 1944 scenario?
Keep all of your units in large groups that can support themselves. I had two main units one in the west and another around paris with a small unit of three tanks and an artillery north of paris and east of the river.
You also are going to need A LOT of airplanes as it is a pretty brutal air attack you are going to face. I think I had about ten or so airplanes. Upgrade all of your TAC to FWs. You should have enough of an air force to cripple his in one turn of fighting. Keep your air force all together so you limit the amount of airplanes he can put against any single airplane of yours. This is really important because at this level he will attack your weaker planes with his planes. During my first play through I kept all of my airplanes in a large group with every upgraded tac having two fighters able to support them. I also found a spot where I was able to get two suprise attacks so that REALLY helped.
Stay at least six hexes away from the coast until you deal with the ground attack. I set up a defensive line based on the airfield and city in the bottom left hand corner above the river and the woods to the right of it. And make sure you have everything updated to tigers and panthers. You should have a mix because I found the tigers were really great except for against some of the high initiative tanks which the panthers were better against.
In the east you will see a line of three towns and an airfield just west of paris that is where you should make a stand with your other force.
You also are going to need A LOT of airplanes as it is a pretty brutal air attack you are going to face. I think I had about ten or so airplanes. Upgrade all of your TAC to FWs. You should have enough of an air force to cripple his in one turn of fighting. Keep your air force all together so you limit the amount of airplanes he can put against any single airplane of yours. This is really important because at this level he will attack your weaker planes with his planes. During my first play through I kept all of my airplanes in a large group with every upgraded tac having two fighters able to support them. I also found a spot where I was able to get two suprise attacks so that REALLY helped.
Stay at least six hexes away from the coast until you deal with the ground attack. I set up a defensive line based on the airfield and city in the bottom left hand corner above the river and the woods to the right of it. And make sure you have everything updated to tigers and panthers. You should have a mix because I found the tigers were really great except for against some of the high initiative tanks which the panthers were better against.
In the east you will see a line of three towns and an airfield just west of paris that is where you should make a stand with your other force.
Re: Help! How do I win the June 6, 1944 scenario?
Assuming you have some King Tigers/Panthers/Tigers let the Allies come to you. Set up a defensive line in decent terrain and destroy them as the advance. It's a long scenario so you will have time to get a victory if you are patient.
Re: Help! How do I win the June 6, 1944 scenario?
Do you get King Tigers in this scenario?MartyWard wrote:Assuming you have some King Tigers/Panthers/Tigers let the Allies come to you. Set up a defensive line in decent terrain and destroy them as the advance. It's a long scenario so you will have time to get a victory if you are patient.
Re: Help! How do I win the June 6, 1944 scenario?
Yep. Elefants make also good defenders. 'Fcourse they're slow, but in case you have a move +1 hero...
Re: Help! How do I win the June 6, 1944 scenario?
I don't know if you get them in the stand alone scenario but they are available in the campaign.brettz123 wrote:Do you get King Tigers in this scenario?MartyWard wrote:Assuming you have some King Tigers/Panthers/Tigers let the Allies come to you. Set up a defensive line in decent terrain and destroy them as the advance. It's a long scenario so you will have time to get a victory if you are patient.
Re: Help! How do I win the June 6, 1944 scenario?
True. I prefer the Elefant over the jagdpanther for this reason. It is a beast.bebro wrote:Yep. Elefants make also good defenders. 'Fcourse they're slow, but in case you have a move +1 hero...
Re: Help! How do I win the June 6, 1944 scenario?
A slightly different way to win is to just dispense with aircraft in your order of battle.
I used 128mm guns linked in my line, and after several turns they will have chewed up the allied aircraft to the point of ineffectiveness. A mobelwind or other SPAAG can add mobility to damaging air units or picking off cripples. Couple that with effective use of terrain - digging your soft units in city hexes, hills, etc. where unit initiative switches to your advantage, and never putting armor in those type hexes. King Tigers and Elefants will make quick work of those nasty Firefly Shermans. Stand on the defensive in a well-ordered and supported line mid-map until his strength is broken, then advance to the coast. I also felt this was more cost-effective long term.
I have achieved a Decisive this way at the FM level. Using terrain to its utmost was more critical in this scenario than in most.
I used 128mm guns linked in my line, and after several turns they will have chewed up the allied aircraft to the point of ineffectiveness. A mobelwind or other SPAAG can add mobility to damaging air units or picking off cripples. Couple that with effective use of terrain - digging your soft units in city hexes, hills, etc. where unit initiative switches to your advantage, and never putting armor in those type hexes. King Tigers and Elefants will make quick work of those nasty Firefly Shermans. Stand on the defensive in a well-ordered and supported line mid-map until his strength is broken, then advance to the coast. I also felt this was more cost-effective long term.
I have achieved a Decisive this way at the FM level. Using terrain to its utmost was more critical in this scenario than in most.



