Battle Academy iPad 2.0.2 Beta

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pipfromslitherine
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Battle Academy iPad 2.0.2 Beta

Post by pipfromslitherine »

NOTE: you will only be able to install a beta version if you have been added to the build and notified by Slitherine that you are in the beta. If you were in the original iPad beta, you should be included in this one, plus a few new faces :).

The beta version installs as a seperate app, so it will not interfere with your installed release version. The beta also runs all multiplayer games on a seperate server, so there will be no issues with any ongoing multiplayer games you may be playing.

The 2.0.0 iPad beta uses Testflight to deliver the latest beta directly to your iPad, as well as automatically providing us with crash logs should anything go wrong. It is very simple to use, and removes the hassles of provisioning files, or manual installing of builds via iTunes.

This is best done from the iPad you are going to be testing on (the one you have provided us the UDID for).

1 - got to http://www.testflightapp.com and Sign Up.
2 - once you are logged in, you should register your device. This will open a small install confirmation window in iOS. Install and you will then be set up to use Testflight.
3 - download the BABeta via either the webpage on your iPad, or just start the TestFlight app and it will list any builds you are added to.
4 - select the BABeta build, and install it. It will install directly to your iPad. (The BA download is ~195Mb).

Any crash logs etc should be sent automatically to us, aiding in tracking down any problems that may occur.

The key things for iPad users to look for in the beta are:

- better handling of low memory conditions, especially when sending MP turns.
- improved out-of-sync fixes for multiplayer.
- improved performance.
- NEW: multiplayer force selection maps. You can now select your forces in select MP battles.
- AUTOSAVE generated if the game is killed off by iOS while in the background.

Please give us as much feedback as you can, both on the balance of the new MP battles, and also on any issues you spot with the original content.

Thanks a lot

The Slitherine Team
Blathergut
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Re: Battle Academy iPad 2.0.0 Beta

Post by Blathergut »

I've gotten through to step 3, chose to install BA 2...but I get error msg: Unable to download at this time. When I "try again" I seem to be endlessly "waiting." :shock:


Edit: 5min later...maybe the blue bar is moving slightly!!

Edit 2: Yes, we can confirm...blue bar movement...perhaps completed before the next snowfall!!! :wink:
pipfromslitherine
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Re: Battle Academy iPad 2.0.0 Beta

Post by pipfromslitherine »

Hmmm. Wierd. Does it actually say 'Loading' now? Perhaps they were having server troubles. Typical!

I did a test run just before I posted and it was all fine :(.

Please let me know how it turns out.

Cheers

Pip
Blathergut
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Re: Battle Academy iPad 2.0.0 Beta

Post by Blathergut »

Still says "waiting" with the blue bar about halfway now. Will see when it gets to the end and let you know.

Edit: Doh...just after I typed that...says "installing." :roll:
Blathergut
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Re: Battle Academy iPad 2.0.0 Beta

Post by Blathergut »

We have lift off! 8)
pipfromslitherine
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Re: Battle Academy iPad 2.0.0 Beta

Post by pipfromslitherine »

Cool. Glad it all worked out in the end! :)

Looking forward to your feedback. You should be able to play games with the PC beta testers, of course.

Cheers

Pip
Blathergut
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Re: Battle Academy iPad 2.0.0 Beta

Post by Blathergut »

You want comments inside here or in the other thread?

Two games started...forces bought.
pipfromslitherine
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Re: Battle Academy iPad 2.0.0 Beta

Post by pipfromslitherine »

If you can post feedback into its own thread that would be better, leaving this one for any install issues etc.

Cheers

Pip
enric
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Re: Battle Academy iPad 2.0.0 Beta

Post by enric »

When downloading BA beta I seem to be endlessly waiting, 10 minutes now, I must leave now.
Blathergut
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Re: Battle Academy iPad 2.0.0 Beta

Post by Blathergut »

enric wrote:When downloading BA beta I seem to be endlessly waiting, 10 minutes now, I must leave now.
It took a long time here but eventually that waiting turned to installing.
enric
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Re: Battle Academy iPad 2.0.0 Beta

Post by enric »

Yes, is just a matter of time. Now is installed.
GottaLove88s
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First feedback on 2.0 and 2.01 betas

Post by GottaLove88s »

Officers & Gentlemen,

First thoughts for Pip & Ian on 2.0 beta on iPad 2 (upgraded to 2.01 last night, so you may have fixed 2.iii below):

1. Observations

i. Nice implementation - Sensible application of "if it 'aint broke, don't fix it". Everything works smoothly.
ii. Is the default volume louder? Sounds twice as loud as the non beta version (at the same iPad volume settings).
iii. Good unit selection, although feels easier to get opponents for games as Allies (everybody wants to try a Tiger II?).
iv. Precise new ending reports. "Your opponent surrendered. Victory" has replaced the confusing "Achieved objective" (Err, I did, how?). Thanks guys.

2. Fixes

i. Game would flow better if play ran through force selection AND make first move immediately afterwards (right now it's choose units then pass the turn back to opponent, wait for them to choose units, then play first move). Or is there a behind the scenes attempt to trick both sides into balancing unit choices?
ii. Units don't always surrender at Morale -100 (I'm not sure if this is always broken, but I'm chasing an M36 with two Panthers and a Marder on Winter Village. He's Morale -100 and he's still there).
iii. Return of pink snow, sometimes but not always, in the Winter Village Redux map (the 2.01 notes say you've fixed some map colouring, so maybe this was 2.0 only?). It used to happen occasionally on Christmas Surprise.

3. Requests

i. Yep, me too. Preview map before force selection (or at least show name or description of the scenario during force selection) to inform unit choice.
ii. Please include some non-tank choices, ie. there are no non-self-propelled AT guns or artillery choices yet. If a good AT gun plus a transport were much cheaper than a Sherman 76 or a Panther, I'm curious to try a non-tank strategy. Right now there's no way to play an AT gun/tank mix to beat off Tigers (think Kursk or North Africa). Games swiftly degenerate into a tank vs tank slug where the Germans have better kit and the Allies can only win by clever placement of infantry spotters (be smart guys, infantry deficient force selections will get punished severely. I got caned!!).
iii. Show fire range and movement points in addition to hard/soft attack and defence stats during the force selection stage (I still can't remember what's got the best fire range).
iv. Add a button in the top right menu to cycle through visible enemy units (perhaps next to the button that cycles through the player's own units). Alternatively, can you force the game to jump the map to show enemy units that become visible during opponents moves? It's easy to miss sneaky tanks and recon cars that move into view but don't fire.
v. Keep the maps coming 1: Meeting Engagement is the favourite because it's massive and mixes space for tanks with town and forest for spotters (sorry, I mean infantry). Makes genuine strategy possible because you have time to group units into mixed commands before they contact the enemy. This would be a perfect map to make us choose between transports (for rapid placement in key choke points) or more fighting forces. But there are no transport choices available for Meeting Engagement? This is also the map for some carefully placed AT guns. Give me my 88s guys!! :-)
vi. Keep the maps coming 2: I guess you watch which maps are popular from server counts, but if you need help prioritising which to bring over first, the larger mixed terrain ones would seem to benefit most from tailored force selection... I'm thinking Killing Fields, Armoured Showdown, Christmas Surprise, Urban Armour...
vii. Ability to sort MP challengers' list by scenario, player or date modified (by clicking tab at top of list) to make it easier to find what we're looking for.

4. Questions

i. What are the conditions that trigger whether a unit will open fire during an opponent's turn? Was just playing an ace (but daring) opponent who drove a regular Sherman into a single space between a fully healthy Tiger and a PzIVG (both were facing him, with one shot left). He took out both the Tiger and the IV for no return fire from either. ARGH!!

SUMMARY: Bottom line, 2.01 looks like a cool new feature (MP force selection) added to an already awesome game. Early days for me. Have only completed a couple of games. Will feedback more after the weekend... Keep up the great work!
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
pipfromslitherine
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Re: Battle Academy iPad 2.0.0 Beta

Post by pipfromslitherine »

Thanks for all the great feedback! I will add some of your suggestions to the wishlist, others are already on there waiting for the day I clone myself :).

The conditions for reaction fire are quite complex - my guess is that perhaps his move took him out of their 'view' and he was hunting. It's hard to say without knowing the exact positionings and the orders that were given.

I definitely haven't altered anything to do with the sound volume, so that is odd!

Cheers

Pip
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