First of all I am a noobie myself I play on Colonel level. I work hard for a living in my opinion and I don't want to much of a headache when I am at home
When you place units it may be best to put all your units on one spot of the map mostly necessary according to the level of difficulty you are playing. Anyway, when placing units consider putting an artillery unit on the closest hex to the enemy objective you have decided to attack first then put a tank unit then infantry and sneak in a recon unit at a front placement hex or if necessary 1 hex back. Check the weather when the scenario starts notice how far your units can see. Keep the stats panel showing press F7 to bring it up. Refer to page 14 of the manual for info on this button the manual refers to it as "The Statistics Panel" When you put your mouse cursor over it it this button reads "Toggle Stats Panel" This button is located in the middle betwen the other two buttons on the brown looking area of the Sidebar (page 13 of the manual). Ok so move your recon unit out. Decide whether you are going to charge ahead with it or move it a little at a time. A recon unit is the only unit that can move a little at a time. so if you want move it say 2 or 3 hexes and click off of it then check the map to see what it sees and respond accordingly to what it detects. Once I snuck up with it on tanks and infantry etc. I spotted them then retreated with the recon unit then move up tanks and other stuff. In the event you see an enemy unit at scenario start it may be in range of your arty unit you placed on the front lines. Having the units stats panel up you can mouse over your arty unit or click on it (dont move it) and see what its range is - hover your mouse over the little icons that pop up in the stats panel to see what they depic. the range of your arty unit is a cross hair looking then and will probably show 3 meaning 3 hexes. Also, of course clicking on your arty unit it will show rather or not you can fire on the seen enemy. If the enemy is 4 hexes out and your arty is 3 hexes away you could if you want move it one hex up and shoot the enemy. When doing this make sure since you can not move your arty any more this turn make sure you move up units in front of you arty unit so it does not get attaced when the AI has its turn.
See how much you can micromanage this all the strategy you can use may make you pull your hair out.
Close combat and tanks. Probably dont want to move a tank into woods or mountains to attack an infantry unit because the infantry has an advantage at this close range and the terrain its in a hills vs open area. But then it depends on what you are wanting to do. If the units number are red because you hit it with arty then go for it - the unit is so suppressed it can barely fight back but then remember your tank will now be in hills or woods what is the AI going to do about that ? For me arty and bombing a unit with a plane before attacking it is key. Take out there arty first and or there AA find the arty and aa and take them out first unless your attacking enemy that is not next to their arty or in range of it. Use the stats panel to figure out there range. Use the stats panel to figure out what there units are vulnerable too - hard or soft. If its vulnerable to hard attack use tanks.
There is so much strategy you can get that arty unit that is tracked it has less ammo that the truck driven arty and moves shorter distance but can move a longer distance depending on the terrain one finds itself it. also it has a better defense value than the truck pulled arty also until your arty can be upgraded it has a better attack value against tanks.
Pioneer infantry units are great but for me a headache because there movement on foot is only 2 hexes as compared to most other infantry which is 3. It seems I often have to decide to move them forward 3 hexes in a truck and they stay in the truck and the AI can wear them out next turn whereas with other infantry I can move them 3 hexes on foot and they stay on foot so they are better at defense and ready to attack 3 hexes away next time of course this depends on what terrain you are it.
kampruppe Arty unit with a truck to pull it. (don't really on planes being assigned to a group as weather may make them unusable, or lack of fuel, or ammo or the enemies aa or other aircraft) Do buy the tac bomber air craft but allow it to be used as needed with any group. ok so an arty unit with truck at leaast 2 infantry units at least one tank more like 3 infantry units and two tanks (keep your units upgraded) upgrade any infantry unit to a truck or other transpost when you can. Ok so 1 arty 3 infantry and 2 tanks and a recon then before anything else in my opinion another arty unit. then maybe whatever next another tank or the powerfull 88 anti air tank unit.
oh when you have fighters when possible mover your soft arty units under a fighter or move the fighter over the art at turns end in the event the enemy has planes. But keep the bomber protected to. your bf109 must be in a hex next to the Ju tac bomber.
Keep your aa unit if you have one in the center of your kamp grouppe or where needed for enemy planes. Remember if the plane is out of range of it you can move it 1 hex to maybe within range and fire on it. Destroy completely enemy aircraft when you encounter them even if it prevents you from doing the air op .. operaton you were planning on. hit them with the aa unit then any bf 109s you have attack there fighters first unless there bomber is alone meaning does not have an enemy fighter next to it. If you attack bomber with an enemy fighter next to it your fighter gets shot at by there fighter before it even shoots at the bomber. All this depends on strategy if there fighter is a level 3 and there bomber is a level 2 and your plane is at level 7 and you want to make sure you completely destroy one of there planes you may go after the bomber.
whole lot of strategy involved with this game can give one a headache ?
Ok so hit a unit with arty make sure its strenght number goes yellow or red then attack it red is better. take out there arty and or aa units first before attacking a flag unless tactics dictate other wise.
Read the manual and figure out everything its talking about hope this helps