lordzimoa wrote:If I want to play a strategy game, then I want lots and lots of units on a big map to spend hours and hours planning and moving them around.
Keep in mind the main focus and design of this game is the grand strategy aspect where you will have hundreds of battles over provinces, where economy, research, magic, diplomacy, trade routes, heroes, navies and armies play their role. So battles are important, but only a part of the game.
It is not a pure tactical focused battle game with flying animated dragons fighting against dwarfs on 3D battle maps.
Actually, I prefer a hex map with counter units. 3D graphics are just something that slows down the PC and takes resource and computer cycles from the AI to do it’s job. I turn off all graphics anyhow. It could just be a bunch of blocks with numbers on them as far as I care on the graphics. So your last sentence there – we are definitely on the same page. Don’t need it – don’t want it.
And the rest of what you said --- oh yeah, definitely looking for all of that too. The more of that the better.
I just would hate to see these “cards” be the soul determination of combat. I think – when you would take all the other stuff you just mentioned – and everything else that sounds like will be involved in this game and then combat is decided by a playing of cards. . . . . . like it was a version of “Magic” or some other card game. . . . it would just seem so out of place with the rest of the game. Not flow right. Almost like taking two completely different games and somehow trying to splice them together. it just would be out of place.
But again, to use cards as a way of dealing out “bonuses” or something like that – yeah sure.