No HEXES
Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft
No HEXES
I hate to point this out but FoG is not a hex game, why is the digital version. How about a digital version that duplicates the feel of playing on a tabletop, animate it with a table set up and units on bases and BGs just like the tabletop game. Use the same rules for movement with measurments as opposed to hexes.
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berto
- Corporal - Strongpoint

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Re: No HEXES
Maybe in part to broaden the game's appeal to attract people like me who aren't especially fond of the tabletop/miniatures paradigm?ryolacap wrote:I hate to point this out but FoG is not a hex game, why is the digital version.
Campaign Series Legion, http://cslegion.com/csl/
CS Lead Coder https://www.matrixgames.com/forums/viewforum.php?f=10167
PzC & PzB Lead Coder https://wargameds.com
CS Lead Coder https://www.matrixgames.com/forums/viewforum.php?f=10167
PzC & PzB Lead Coder https://wargameds.com
Re: No HEXES
Well if that is the case, why not make it a console first person shooter.
I just think it is a bit disappointing to get a chance to play a proper tabletop, without having to paint, base, find a huge table, and hardest of all find players. Come to find the tabletop game has been bastardized into a hex game. shame
Actually I found DBA online.....looks pretty awsome but doesn't seem to work
I just think it is a bit disappointing to get a chance to play a proper tabletop, without having to paint, base, find a huge table, and hardest of all find players. Come to find the tabletop game has been bastardized into a hex game. shame
Actually I found DBA online.....looks pretty awsome but doesn't seem to work
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berto
- Corporal - Strongpoint

- Posts: 68
- Joined: Sat May 01, 2010 10:19 pm
- Location: Oak Park, Illinois USA
Re: No HEXES
If FoG moves any closer to the "true" tabletop miniatures paradigm, I'm outta here, off on a tangent to play -- yes, in many cases -- hex-based war games (e.g., the HPS/JTS American Civil War, Napoleonic, and Musket & Pike series).ryolacap wrote:Well if that is the case, why not make it a console first person shooter.
My preference. As always, Your Mileage May Vary.
Campaign Series Legion, http://cslegion.com/csl/
CS Lead Coder https://www.matrixgames.com/forums/viewforum.php?f=10167
PzC & PzB Lead Coder https://wargameds.com
CS Lead Coder https://www.matrixgames.com/forums/viewforum.php?f=10167
PzC & PzB Lead Coder https://wargameds.com
Re: No HEXES
Huh, so you are saying, if Field of Glory is created in true form and with the ease of play by being ref'ed by the computer, you wouldn't play it. So basicly, you dont actually like Field of Glory. Hmmm not sure what you mean. Field of Glory is smack dab in the middle of a "true" tabletop miniatures paradigm, The digital version is NOT Field of Glory, but a hacked up version of a great rule set. I am saying if you are looking for a digital version of Field of Glory tabletop wargame, this simply isn't it. A disappointment to those who like tabletop games.If FoG moves any closer to the "true" tabletop miniatures paradigm, I'm outta here
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Turk1964
- Lieutenant Colonel - Fw 190A

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Re: No HEXES
Yep the similarities between the TT game and the digital are very diverse and it does take a long time to get used to.They have a new developer working on FOG at the momment and hopefully things may turnout for the better 
Re: No HEXES
I like tabletop games. I like FoG digital. If you don't, and don't like hexes, then I would suggest that this is not the computer game for you. I shall try not to clip-clop across your bridge anymoreryolacap wrote:Huh, so you are saying, if Field of Glory is created in true form and with the ease of play by being ref'ed by the computer, you wouldn't play it. So basicly, you dont actually like Field of Glory. Hmmm not sure what you mean. Field of Glory is smack dab in the middle of a "true" tabletop miniatures paradigm, The digital version is NOT Field of Glory, but a hacked up version of a great rule set. I am saying if you are looking for a digital version of Field of Glory tabletop wargame, this simply isn't it. A disappointment to those who like tabletop games.If FoG moves any closer to the "true" tabletop miniatures paradigm, I'm outta here
Keyth
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ubi solitudinem faciunt, pacem appellant.
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TheGrayMouser
- Field Marshal - Me 410A

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Re: No HEXES
ryolacap wrote:Well if that is the case, why not make it a console first person shooter.
I just think it is a bit disappointing to get a chance to play a proper tabletop, without having to paint, base, find a huge table, and hardest of all find players. Come to find the tabletop game has been bastardized into a hex game. shame
Actually I found DBA online.....looks pretty awsome but doesn't seem to work
My two cents and as I am not a programmer nor have any privy info to what was discussed when they made the Digital fog .....
I think a free flowing map( would have to be pixel based) with object based units(ie units whose shape, size , imprint means something relative on the map) is probobly hard to program
Also , is it even possible to program an AI for such a game? ( i know realtime games can do this ie TW etc but turn based??, dont know.....
The only game I know that basically is a replica for a TT game is DBA online, which you mentioned, and its subscrition based and human vs human only.....
I will say though that they missed an opportunity to somehow capture the feel of larger BG's vs smaller ones, as well as "formations" (ie a 4 base unit vs say a 8 base unit or is a unit in line like 4 bases wide one deep vs a 2x2 "column")
The old GBOH (PC and board) easily incorporated 2 hex size units as well as the "size" meaning # of men, albiet abstractly, quite well.
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Old_Warrior
- Major - Jagdpanther

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Re: No HEXES
I was def. disappointed when I saw the game. I was hoping for the "stand" look. Its a good "game" but I prefer miniatures.
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eldiablito
- Administrative Corporal - SdKfz 251/1

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Re: No HEXES
DBAonline has some real problems. How many times would you try to expand a column AND move forward. You have to move the front stand sideways by 40mm and advance whatever is left over. Then short-move your column up to match. This is easy with figures, because you can pre-measure and correct any bumps or mistakes. Also, you can explain yourself to the opponent and they might excuse a single mm bump so as to continue the game. In the computer game (at least the version I played), if you made a mistake, you couldn't even take back all your moves to correct a single pixel error. Also, if this error was within the movement range of your opponent, you were effectively giving them a free element to squash!
You don't have to be a video game designer/programmer to understand the ease of hexes. If you have played any video game, it is common to find weird examples of objects floating in the air or embedded in a rock or tree (Elder Scrolls 5 is a great example of that if you need a visual). The problem is sometimes called "collision detection". Without hexes, the developers need to create collision detection algorithms. Well, THAT type of game that tries to create an analog environment costs more in development terms, takes longer to develop AND has heavier system requirements. Like many of you, I too am not a video game programmer, but I know enough about software development in general to easily see to cost/benefits of moving to a hex board.
There are many famous games that used hexes, but you wouldn't know it. Warcraft 1 and "Command and Conquer" DEFINITELY used a grid of some sort. I am nearly certain that Warcraft 2 and Starcraft used a grid too, but it Blizzard probably made each object take up multiple squares (I predict that the Terrain marine occupies 4 squares where the battleship might take up 16 squares). If Slitherine wanted to, they could make their board with smaller hexes/squares (then scale all the ranges accordingly) and this would give the user a more precision.
The current hexes are fine IMO...
You don't have to be a video game designer/programmer to understand the ease of hexes. If you have played any video game, it is common to find weird examples of objects floating in the air or embedded in a rock or tree (Elder Scrolls 5 is a great example of that if you need a visual). The problem is sometimes called "collision detection". Without hexes, the developers need to create collision detection algorithms. Well, THAT type of game that tries to create an analog environment costs more in development terms, takes longer to develop AND has heavier system requirements. Like many of you, I too am not a video game programmer, but I know enough about software development in general to easily see to cost/benefits of moving to a hex board.
There are many famous games that used hexes, but you wouldn't know it. Warcraft 1 and "Command and Conquer" DEFINITELY used a grid of some sort. I am nearly certain that Warcraft 2 and Starcraft used a grid too, but it Blizzard probably made each object take up multiple squares (I predict that the Terrain marine occupies 4 squares where the battleship might take up 16 squares). If Slitherine wanted to, they could make their board with smaller hexes/squares (then scale all the ranges accordingly) and this would give the user a more precision.
The current hexes are fine IMO...
TheGrayMouser wrote:ryolacap wrote:Well if that is the case, why not make it a console first person shooter.
I just think it is a bit disappointing to get a chance to play a proper tabletop, without having to paint, base, find a huge table, and hardest of all find players. Come to find the tabletop game has been bastardized into a hex game. shame
Actually I found DBA online.....looks pretty awsome but doesn't seem to work
My two cents and as I am not a programmer nor have any privy info to what was discussed when they made the Digital fog .....
I think a free flowing map( would have to be pixel based) with object based units(ie units whose shape, size , imprint means something relative on the map) is probobly hard to program
Also , is it even possible to program an AI for such a game? ( i know realtime games can do this ie TW etc but turn based??, dont know.....
The only game I know that basically is a replica for a TT game is DBA online, which you mentioned, and its subscrition based and human vs human only.....
I will say though that they missed an opportunity to somehow capture the feel of larger BG's vs smaller ones, as well as "formations" (ie a 4 base unit vs say a 8 base unit or is a unit in line like 4 bases wide one deep vs a 2x2 "column")
The old GBOH (PC and board) easily incorporated 2 hex size units as well as the "size" meaning # of men, albiet abstractly, quite well.
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enhorning
- Private First Class - Opel Blitz

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Re: No HEXES
Love the hexes and turn-based. Moving to continuous time (i.e. real-time or continuous time with or without pause) or space (i.e. no grid (hexes or squares) would put me off the game big-time.
