LoS Bug?

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Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

LoS Bug?

Post by Obsolete »

I'm not sure what causes this, but I've pointed this issue out before a while ago.

In the Desert Fort scenario what would cause these two units to not be able to shoot at each other in these positions?

Image
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
pipfromslitherine
Site Admin
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Joined: Wed Mar 23, 2005 10:35 pm

Re: LoS Bug?

Post by pipfromslitherine »

What terrain does it say the tile above the Crusader is? My guess (and I have a vague memory of this) is that the towers make those tiles blocking.

It's not entirely obvious from looking, for sure. I will flag it as a bug. Not sure if fixing it would affect any in-progress MP games.

Cheers

Pip
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Re: LoS Bug?

Post by Obsolete »

It just says:

Open Ground (Hill)
Cover Rating: (30%)
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
enric
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
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Re: LoS Bug?

Post by enric »

I reported several cases like this, I remember a case in MP Two Villages a building tile that tanks and vehicles can move and fire through, so, I think one thing is the image you see on the tile and another the effect on LOS.
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Re: LoS Bug?

Post by Obsolete »

I'm guestimating that either there is some sort of HIDDEN element that maybe got added here during the scenario creation, or there is some LoS glitch that maybe is due to how the vision-blocking terrain is set up on the sides of the squares involved. I keep running into this issue constantly when my opponents insist on making a push for the fort :P
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
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