Tank hero bonus.

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4kEY
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 379
Joined: Wed Feb 15, 2012 12:57 am

Tank hero bonus.

Post by 4kEY »

If you could choose to have an Initiative +3 or Attack +3 hero bonus for a tank, what would you choose and why?

I'm thinking Initiative might be pretty valuable because it applies after any intiative cap due to weather or terrain.
Rood
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 254
Joined: Sat Aug 13, 2011 7:27 am

Re: Tank hero bonus.

Post by Rood »

I prefer initiative over attack, you have a much higher change to shoot first and reduce your losses, of course +attack give more change to inflict kills.

I'd rather have my own units at full strength/overstrength and use some more attacks to kill the defending unit without incurring high losses myself.
Kerensky
Content Designer
Content Designer
Posts: 8649
Joined: Wed Jan 12, 2011 2:12 am

Re: Tank hero bonus.

Post by Kerensky »

For a tank, especially a German tank who normally has great initiative, I'd want +attack. For pretty much every other class, except artillery and bombers, I'd want +init instead.
4kEY
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 379
Joined: Wed Feb 15, 2012 12:57 am

Re: Tank hero bonus.

Post by 4kEY »

Kerensky, do you think that a +3 or even a +2 Initiative after terrain cap would help negate the weakness of tanks, casualties in rough terrain or weather? If so, then for realism +Attack might be more desirable because it would be about equivalent to being upgunned or using special ammunition, whereas no improved turret, sighting system, or extra close quarter machine gun will reduce the enemy ability to exploit your weakspots. Mabybe a Gatling Gun...
Zhivago
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 465
Joined: Wed Oct 26, 2011 8:15 pm

Re: Tank hero bonus.

Post by Zhivago »

Kerensky wrote:For a tank, especially a German tank who normally has great initiative, I'd want +attack. For pretty much every other class, except artillery and bombers, I'd want +init instead.
Any thought to a possible scenario or victory bonus where the player could choose which bonus it wanted, and to what unit it wanted to bestow the bonus upon?
4kEY
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 379
Joined: Wed Feb 15, 2012 12:57 am

Re: Tank hero bonus.

Post by 4kEY »

I set the parameters to issue heros at definite kill counts. I keep track of kills and start saving when I get close. Load, kill, repeat. Sometimes it really sucks, but worth it to shape my core in the most efficient way. I'll plan ahead what is to be upgraded to what, since upgrading out of class eats up so much prestige, and name my units according to their heros to more easily coordinate attack and defense that takes advantage of particular bonuses.

I still think there's a way to go in and edit your savecore code and change what heros you have, but can't understand Greek.

Ideally, being able to choose and upgrade RPG-style would be the best. They could really go off on that if they wanted to. Lots of possibilites if they gave the game a little more depth.

Panzer Corps II....?
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