Two Beefs with System (revisited)

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Old_Warrior
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Two Beefs with System (revisited)

Post by Old_Warrior »

1. Melees & Impact combat - hits should be a standard amount with little deviation is some is used. I hit for 2 dice, my opponent the same and I had 23 percent losses. He suffered 4 percent. Baloney. Fix this please.

2. Cavalry bow armies are too expensive. I have an army (Mameluke) that has Superior troops but when facing junk cavalry end up losing. Also Medium infantry that is Protected should be TRASH when hit by Heavy infantry with superior armor on level ground. Heavy infantry attacking uphill,however, should suffer more of a penalty. They were not good at attacking uphill.

Its ridiculous in this system when your opponent has 59 units, you have 39 and he is winning most of the combats ON LEVEL GROUND. It may have happened occaisionally but if we are going to be playing with POINTS then an army that has LESS units should be worth more in combat than the army with MORE units. Also artillery is too expensive for what they give. They may have been rare but that doesn't mean that they should be worth more. I rarely see them hit for more than 5 percent. And they are static thus are hard to defend.

All of this needs to be addressed in the NEXT update or I am done playing this game until it is fixed. Its silly and is driving people away from the game.

Yes, if a guy hits me on the flank or rear and my unit buckles - fine. But not to where I am losing in head to head combat with my Superior armored troops against his lousy Average padded vest. It is why I will no longer play against the Welsh with the English army. Medium infantry ends up holding too well against dismounted knights. Surround the knights? Yes, they should be able to swarm them. But not in head to head combat.
gazxtrix
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Re: Two Beefs with System (revisited)

Post by gazxtrix »

I'd agree with your first point.

I think this game system suffers from coming from the DBA stable. I prefer casualties to be assessed then results worked from that.

I'd like to experiment with some results by having predetermined hits. ie a rear chargers advantage is just not ++ but already has 1 or 2 hits guaranteed, gets rid of the all to often occurence of rear chargers gatting beaten. Especially annoying when evading troops turn round and beat you (evaders have enough advantages already)


Over time i've adjusted my play, Play the game not the period.
claymore58
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Re: Two Beefs with System (revisited)

Post by claymore58 »

I agree with the comments above. However, complaining is only so much hot air. If I want hot air I should be in politics (especially Australian politics at the moment :D ).
So what is cothyso and his company going to do? It would be good if the FOG gaming community had a little more info on the future of FOG or is it too clouded (Fog, get it :roll: )
gazxtrix
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Re: Two Beefs with System (revisited)

Post by gazxtrix »

Ahh Claymore i see you have a firm two handed grip on the situation
claymore58
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Re: Two Beefs with System (revisited)

Post by claymore58 »

Indeed. That is why there is a large Bell End - to stop my hands from slipping off. :shock:
claymore58
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Re: Two Beefs with System (revisited)

Post by claymore58 »

It seems that I have my answer ...

viewtopic.php?f=84&t=33142
Old_Warrior
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Re: Two Beefs with System (revisited)

Post by Old_Warrior »

I hope that they solve the problem of the smaller army losing all too often in head to head action. English vs. Welsh in particular. I have yet to beat the Catalan Company army in my games. Something about Medium infantry being cheaper to buy and Superior not jacking up the price enough for what they give them on the field of battle.
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