

Moderators: rkr1958, Happycat, Slitherine Core
I missed that. Nice catch. I emailed the axis player with this question and his response was "oh shoot [or something like that] I meant to focus on subs. I guess I wasted a focus point."Cybvep wrote:Surface Ships focus? Does the Axis player plan for Sea Lion?
I just got a follow-up email from the axis player that I thought I'd share quote from with you. "I guess I got so flustered by the poor weather in Central Europe stopping my invasion of Norway that I got careless and selected the wrong focus area. I guess someone in the armament ministry will pay dearly for that mistake.rkr1958 wrote:I missed that. Nice catch. I emailed the axis player with this question and his response was "oh shoot [or something like that] I meant to focus on subs. I guess I wasted a focus point."Cybvep wrote:Surface Ships focus? Does the Axis player plan for Sea Lion?
I like it! I guess we could also refer to the Russians as Col. Ivan. So I guess the allied player with have dual personalities.pk867 wrote:Colonel Klink and Colonel Hogan ?
No offense to the Axis side, but the tech focus error definitely sounds like sounds Colonel Klinkpk867 wrote:Colonel Klink and Colonel Hogan ?
General Ivan it is then.pk867 wrote:I don't the the Russian would have a lowly Colonel, it should be General Ivan to you!
I'm not sure the specific rolls you're referring to on turn 1. The outcome, now that the strategy was explained to me, sees fairly typical and not lucky. But I do agree with you about the weather rolls on turn 3 and turn 4. Turn 3 was bad for weather roll for the axis but turn 4 turned out to be a very good roll for them. Personally, I do like the variability in that it can take each game in a different direction even with players are playing the same strategy.BuddyGrant wrote:Based on this start I want to point out a key reason that makes play-testing any complex strategy game so difficult. So far we have two dice roll effects that might have a fairly significant impact on this game. The rather fortunate (for the axis) Case White turn 1 rolls and the rather unfortunate (again, for the axis) weather roll for turn 3.