Minor issue: Air units v. tough vs. ground attack

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Diplomaticus
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 447
Joined: Mon Sep 22, 2008 4:10 pm

Minor issue: Air units v. tough vs. ground attack

Post by Diplomaticus »

My GS 2.0 game is winding down, and I want to report on an issue that came up that I don't think has been addressed in 2.1 yet.

In this game, the Allies have been in France for a while, and on 3 occasions my ground units got a chance to charge into Allied planes sitting on their bases on open terrain. These planes were all at maximum (6/6/6) tech.
1) A very strong SS mech unit (10 steps, Eff 85-100, tech levels quite good) charges into the fighter and does 6-7 points of damage.

2) A 10-step Korps unit attacks an 8-step Tac. Korps has Eff in the 80's, Artillery at lvl 5--very strong. Result: Korps inflicts 5 points of damage.

3) A Hungarian corps attacks a 10-step Tac. Hungarian has Eff in 60's and decent tech. Result: Tac loses 2 steps.

In none of these cases were any of the aircraft forced to retreat.

In at least cases 1 & 2 above, it seems to me that the air unit should have been eliminated. At the minimum it should have been forced to retreat.

I suspect that the problem is the super-high Effectiveness and Survivability of these units makes them so tough. I don't suppose this situation arises all that often, so maybe it's not worth trying to fix. What do you guys think?
pk867
Sr. Colonel - Battleship
Sr. Colonel - Battleship
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Joined: Fri May 08, 2009 3:18 pm

Post by pk867 »

Actually your results were about right. Airunits are quasi ground forces (my term for now).

You have to fly to go away. No retreats. The damage you caused, your opponent will need to fly away and probably not do that maneuver again.

We actually made the airunit weaker in v2.0 on the ground than earlier version of CEAW-GS.
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