Tip to add new Great powers and to use editor with GS2.0
Moderators: firepowerjohan, Happycat, rkr1958, Slitherine Core
Tip to add new Great powers and to use editor with GS2.0
For those who are interrested in the manipulation : I saw it is possible to create new great powers in the game (i.e : to make a great power with Turkey, Poland, Spain,Sweden,etc). These great powers appears in the production screens and reinforcements screens, you have just to create for these new great powers special nationality flag in PNG, named : flag_name-of-the-concerned-nation-in-the-game_98
sample : flag_hungary_98 for Hungary
These new Great powers have independant research, independant economical production and independant reinforcements (If one of the new great powers is to weack in map ressources, you may allow it "off map production" in the scenario file with txt, as I made for Poland to help this "new great power". Now, I have in my game 4 new great powers : Sweden, Poland, Turkey end Spain. If you create alternate diplomatic situations (diplomatical what if ? = Hitler is dead in 1932, Poland army has bee reorganized and became a moderne army, etc), you have now a great number of possibilities to play CEAW differently with the original 6 great powers and the new great powers you may create.
The way to create great power with Poland is very simple : (same process with different line for other countries)
In the 1939 scenario file, you have just to replace that :
23 0 333 0 0 348 0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 false false 200 false true 1939 8 1
by that :
23 0 333 0 0 348 0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 false false 200 true true 1939 8 1
and Poland is now a great power
Sample of the economical and diplomatical situation of "my" great power Poland in my game :
23 100 1000 100 25 1058 10 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 false false 300 true true 2090 11 30
In addition, I gave to Poland more modern units (armored, etc). Due to the fact these new great powers have independant research, it may be fun to give them (i did not do) special starting research parameters in place of 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
sample : flag_hungary_98 for Hungary
These new Great powers have independant research, independant economical production and independant reinforcements (If one of the new great powers is to weack in map ressources, you may allow it "off map production" in the scenario file with txt, as I made for Poland to help this "new great power". Now, I have in my game 4 new great powers : Sweden, Poland, Turkey end Spain. If you create alternate diplomatic situations (diplomatical what if ? = Hitler is dead in 1932, Poland army has bee reorganized and became a moderne army, etc), you have now a great number of possibilities to play CEAW differently with the original 6 great powers and the new great powers you may create.
The way to create great power with Poland is very simple : (same process with different line for other countries)
In the 1939 scenario file, you have just to replace that :
23 0 333 0 0 348 0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 false false 200 false true 1939 8 1
by that :
23 0 333 0 0 348 0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 false false 200 true true 1939 8 1
and Poland is now a great power
Sample of the economical and diplomatical situation of "my" great power Poland in my game :
23 100 1000 100 25 1058 10 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 false false 300 true true 2090 11 30
In addition, I gave to Poland more modern units (armored, etc). Due to the fact these new great powers have independant research, it may be fun to give them (i did not do) special starting research parameters in place of 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Last edited by welk on Sat Jan 07, 2012 6:21 pm, edited 2 times in total.
Independant military and economical production

Independant research :

Parameters of USA and URSS are just adapted parameters for my personal use and not needed for creation of new great powers (just special alternate and personal game with random diplomacy for years 1922-1939, in a "without Hitler Europe" : USA are "out of game" and URSS very weak).
If a 100% flexible editor had been provided, for 1O or 15 $ if needed, it would have made of MH-CEAW one of the best and one of the more complete wargame of all times. Very oft, developpers have no idea of what sort of gold they have in hands...
It's a pity to see that sort of bad things. They have a system that would be able to surclass all PC wargames never made in the world, for historical possibilities and variants/what if?, and they limit the game in WW2 

Independant research :

Parameters of USA and URSS are just adapted parameters for my personal use and not needed for creation of new great powers (just special alternate and personal game with random diplomacy for years 1922-1939, in a "without Hitler Europe" : USA are "out of game" and URSS very weak).
If a 100% flexible editor had been provided, for 1O or 15 $ if needed, it would have made of MH-CEAW one of the best and one of the more complete wargame of all times. Very oft, developpers have no idea of what sort of gold they have in hands...


Your mod is very impressive!
The GS developers and testers are just a group of fans who took it into their own hands to enhance the game. While we get tons of enjoyment from it we have absolutely NO financial interest in it. We are just a group of fans who do this purely for the enjoyment and passion of our hobby.
Now only speaking for myself, and NOT for any other GS developer/tester or anyone at Slitherine have you considered developing your own editor and customize the way you want to? I assume you're using a combination of text editor and spreadsheet. You could enhance that or even write your own.
This is along the lines of what the GS team did. In fact our initial release, which was known as the BJR-mod, included graphic and data file changes; but no game engine changes. It was played with quite comprehensive list of house rules. Eventually these house rules were incorporated into the CEaW game engine and this became GS. As more developers and testers were added
The GS developers and testers are just a group of fans who took it into their own hands to enhance the game. While we get tons of enjoyment from it we have absolutely NO financial interest in it. We are just a group of fans who do this purely for the enjoyment and passion of our hobby.
Now only speaking for myself, and NOT for any other GS developer/tester or anyone at Slitherine have you considered developing your own editor and customize the way you want to? I assume you're using a combination of text editor and spreadsheet. You could enhance that or even write your own.
This is along the lines of what the GS team did. In fact our initial release, which was known as the BJR-mod, included graphic and data file changes; but no game engine changes. It was played with quite comprehensive list of house rules. Eventually these house rules were incorporated into the CEaW game engine and this became GS. As more developers and testers were added
My mod is not a WW2 mod, only a special adaptation of the game to create a new way for game with CEAW. I worked with images files and txt only (included scenario, general, messages, units, etc modified txt), but not any modifications of engine : my work use the actual GS 2.0 basic engine. I have no the needed knowledges to do that. I asked Stauffenberg for the GS modified editor (it would be more easy to work with than with txt) but no received any answer.
For this work, I assume that Hitler is dead during the WW1: nazism does not occur in Germany and destiny of Europe stays "classic", with "classic" conflicts
Look of the new Poland : more dangerous than original, with a more modern army and better economy production

Look of the new Spain : same situation

Not historical but very fun to play (2 human opponents)
My critics were not for GS team, but for MH-CEAW original developpers : How have they made to not see the enormous potential of their game, in terms of diplomatic situations ? A “add-on” with a 100% flexible editor, for 10 or 15 $ (or 20/25 $ if needed) would have been great, allowing to change the alliances sides for countries, the productions, the oob, etc. On the other hand, if the GS Team, with permission of original developpers, could build a 100 % flexible editor, I would buy it immédiatly : the dream of my wargamer life. I did it without EDITOR and only with txt files, but it was hard work for some months.
For this work, I assume that Hitler is dead during the WW1: nazism does not occur in Germany and destiny of Europe stays "classic", with "classic" conflicts
Look of the new Poland : more dangerous than original, with a more modern army and better economy production

Look of the new Spain : same situation

Not historical but very fun to play (2 human opponents)
My critics were not for GS team, but for MH-CEAW original developpers : How have they made to not see the enormous potential of their game, in terms of diplomatic situations ? A “add-on” with a 100% flexible editor, for 10 or 15 $ (or 20/25 $ if needed) would have been great, allowing to change the alliances sides for countries, the productions, the oob, etc. On the other hand, if the GS Team, with permission of original developpers, could build a 100 % flexible editor, I would buy it immédiatly : the dream of my wargamer life. I did it without EDITOR and only with txt files, but it was hard work for some months.
DISCLAIMER: The following represents my understanding/views/opinions and in no way is meant to represent Slitherine's or any other GS developer's/tester's view.
1. The original developer/programmer for CEaW has moved on to other things and is not even still in the game development business.
2. The GS development team was given permission to modify the game engine as long as they didn't make any code changes that changed the map size (e.g., adding more of the Arctic) or timeframe.
3. However; these two constraints only applied to game engine changes and not data/graphic file changes. My understanding is that folks are free to modify data/graphic files as they wish.
4. Again all that I write is my understanding of how things work ...
5. And again ... very impressive mod(s).
1. The original developer/programmer for CEaW has moved on to other things and is not even still in the game development business.
2. The GS development team was given permission to modify the game engine as long as they didn't make any code changes that changed the map size (e.g., adding more of the Arctic) or timeframe.
3. However; these two constraints only applied to game engine changes and not data/graphic file changes. My understanding is that folks are free to modify data/graphic files as they wish.
4. Again all that I write is my understanding of how things work ...
5. And again ... very impressive mod(s).
Thanks
I noticed these days, after the work was ended at 90% (I have just to reinforce some oob), that it was possible to use the CEAW Editor with GS 2.0.
The condition is to NEVER do any change on the basic map file.
If you just :
1-Modify the country parameters
2-The oob of countries (placing units on the map - but take care : placing units on the map of the scenario)
all is ok.
The process is :
1/Place in data folder of editor the scenario and map files you want to use and lunch the editor
2/Then click on the "load map" button and load your map file
3/Then click on the "load scenario" button and load your scenario file
4/Then use all commands of editor to make your change for country parameters and OOB (placing units on the scenario map), excepted changes on the map file (very important)
5/Click on the "save scenario" button (but not on the "save map button"!)
6/Quit the editor and copy the modified scenario file in the data game folder (and you have to use the same map file you choiced to open in the editor)
7/ Play.
TAKE CARE ! In the editor, you must be in "UNIT" mode to add or suppress units. If not, you may alter the map, and then... crash !
For security, place the editor on the "unit" mode button befor to work and never modify the mode button during or after the work
I have made some little short tests on my PC with this process and had no any bugs or crash during game with the modified scenario. I did not use this process for the mod (pb of crash risk after entire hard work), but if tests continue to be ok, I will use this process to add some minors modifications (it is more easy to add units in the editor than with txt files, and same for diplomatic situations, same for productions, research parameters, etc)

The condition is to NEVER do any change on the basic map file.
If you just :
1-Modify the country parameters
2-The oob of countries (placing units on the map - but take care : placing units on the map of the scenario)
all is ok.
The process is :
1/Place in data folder of editor the scenario and map files you want to use and lunch the editor
2/Then click on the "load map" button and load your map file
3/Then click on the "load scenario" button and load your scenario file
4/Then use all commands of editor to make your change for country parameters and OOB (placing units on the scenario map), excepted changes on the map file (very important)
5/Click on the "save scenario" button (but not on the "save map button"!)
6/Quit the editor and copy the modified scenario file in the data game folder (and you have to use the same map file you choiced to open in the editor)
7/ Play.
TAKE CARE ! In the editor, you must be in "UNIT" mode to add or suppress units. If not, you may alter the map, and then... crash !
For security, place the editor on the "unit" mode button befor to work and never modify the mode button during or after the work
I have made some little short tests on my PC with this process and had no any bugs or crash during game with the modified scenario. I did not use this process for the mod (pb of crash risk after entire hard work), but if tests continue to be ok, I will use this process to add some minors modifications (it is more easy to add units in the editor than with txt files, and same for diplomatic situations, same for productions, research parameters, etc)
-
- Site Admin
- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
Ye, I did that for my own mod "War & crisis in Europe". But messages are not a real pb. The big pb is : automatic events like : automatic modification of borders between Hungary and Rumania during war, french armistice, East-Poland invasion, baltic states invasion, war in Finland, etc.
With some (hard) work, it would be probably possible to do this kind of mod (but Cold war is not my cup of tea
perhaps you ?
)
With some (hard) work, it would be probably possible to do this kind of mod (but Cold war is not my cup of tea

