Game crash
Moderator: Slitherine Core
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- Sergeant First Class - Elite Panzer IIIL
- Posts: 406
- Joined: Sat Jan 29, 2011 4:26 am
- Contact:
Game crash
I put some new mods from Peter 123 into my gfx folder and started the game it started fine then I noticed some weird extra lettering on his stylized map so. I chose another map and the game crashed. Could not get it to run again so I uninstalled it and it still crashes at after the red bar stops and says that Time of Fury execute has stopped.
Uninstall does not uninstall everything does it? I noticed when I re-installed the game my saved games were there. So what hidden files are causing the problem and where are they?
Uninstall does not uninstall everything does it? I noticed when I re-installed the game my saved games were there. So what hidden files are causing the problem and where are they?
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- Lieutenant Colonel - Fw 190A
- Posts: 1118
- Joined: Thu Oct 21, 2010 7:15 pm
- Location: Poland
- Contact:
-
- Lieutenant Colonel - Fw 190A
- Posts: 1118
- Joined: Thu Oct 21, 2010 7:15 pm
- Location: Poland
- Contact:
-
- Lieutenant Colonel - Fw 190A
- Posts: 1118
- Joined: Thu Oct 21, 2010 7:15 pm
- Location: Poland
- Contact:
-
- Lieutenant Colonel - Fw 190A
- Posts: 1118
- Joined: Thu Oct 21, 2010 7:15 pm
- Location: Poland
- Contact:
-
- Sergeant First Class - Elite Panzer IIIL
- Posts: 406
- Joined: Sat Jan 29, 2011 4:26 am
- Contact:
What I did was to place Peter 123 graphics files into my gfx folder. When I first fired it up I switched to Peters Stylized map and the game worked fine but the graphics were off in the fact that the country names were all over the place in certain mountain and rough hexes. I switched to another generic map and played for a while then shut down. The next time I stated the game it crashed.
I guess the forum ran out of room and didn't put the whole file. Sorry about that. I'll do the part and see if that does it.
[thread: 6724, -2] *** Licze zaopatrzenie dla kraju neutralnego Dummy ***
[thread: 6724, -2] Wyznaczam grupe miast dla kraju = 78
[thread: 6724, -2] Wyznaczam grupe miast dla kraju = 78
[thread: 6724, -2] Wsadzone! Od teraz topografia kraju o id=78 ma 0 elementow
[thread: 6724, -2] !!! Ustawiam topografie kraju o id=78
[thread: 6724, -2] Topografia ta wyglada tak:
[thread: 6724, -2] Wsadzone! Od teraz topografia kolejowa kraju o id=78 ma 0 element�w
[thread: 6724, -2] !!! Ustawiam topografiďż˝ kolejowa kraju o id=78
[thread: 6724, -2] Topografia kolejowa ta wygl�da tak:
[thread: 6724, -2] === Dummy liczy zaopatrzenie dla swoich jednostek ===
[thread: 6724, -2] Dummy to kraj neutralny.
[thread: 6724, -2] PRZED KONWOJAMI Dummy, STP obecne:30 z konwojow z poprzedniej tury:0
[thread: 6724, -2] Executing all convoys for Dummy
[thread: 6724, -2] Dodaje krajowi STPz konwojow wykonanych z poprzedniej tury
[thread: 6724, -2] Ustawiam krajowi STP uzyte przez konwoje na 0
[thread: 6724, -2] PO KONWOJACH Dummy, STP obecne:30 z konwojow wroci�o: 0
[thread: 6724, -2] Ciagne zaopatrzenie z mulberry...
[thread: 6724, -2] Ciagne zaopatrzenie ze statkow
[thread: 6724, -2] Wchlaniam hexy bez zaopatrzenia
[thread: 6724, -2] Refreshuje wspolczynniki dla jednostek ladowych
[thread: 6724, -2] Refreshuje wspolczynniki dla jednostek lotniczych
[thread: 6724, -2] Refreshuje wspolczynniki dla jednostek morskich
[thread: 6724, -2] Refreshuje wspolczynniki dla flot
[thread: 6724, -2] Czyszcze listy odkrytych jednostek
[thread: 6724, -2] Odswiezam rozne wspolczynniki dla wszystkich krajow
[thread: 6724, -2] Zmieniam date
[thread: 6724, -2] Koniec impulsu wykonany
[thread: 6724, -2] Progress = 90%
[thread: 6724, -2] Progress = 95%
[thread: 6724, -2] Setup countries controller
[thread: 6724, -2] Loading file "data\scenarios\Overlord\minimap.png" (1) [OK]
[thread: 6724, -2] Minimap loaded
[thread: 6724, -2] Progress = 100%
[thread: 6724, -2] -- Loading new scenario done!
[thread: 6724, -2] ---- Game state = 1
[thread: 6724, -2] AC:.\gra.cpp:293 (thread: 6724)
[thread: 6724, -2] CreateThread: TheadAIProc [7136]
[thread: 6724, -2] RC:.\gra.cpp:296 (thread: 6724)
[thread: 6724, -2] skipping ScenarioSettingsMenu
[thread: 6724, -2] ECS:.\gra.cpp:791 (network, thread: 6724)
[thread: 6724, -2] Loading file "data\gfx\wallpaper_pause.png" (1) [OK]
[thread: 6724, -2] ============== Starting game ==============
[thread: 6724, -2] cTemp::resetMap()
[thread: 6724, -2] Recalculating units visibility
[thread: 6724, -2] cTemp::discoverHexesInRange(9, 20, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(12, 21, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(5, 17, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(9, 16, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(10, 21, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(13, 22, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(12, 16, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(11, 17, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(15, 16, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(15, 9, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(17, 14, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(14, 11, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(19, 13, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(16, 11, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(17, 11, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(11, 18, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(6, 17, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(13, 18, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(15, 10, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(42, 1, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(35, 2, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(41, 1, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(37, 5, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(35, 7, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(39, 4, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(22, 10, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(28, 9, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(25, 10, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(29, 8, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(40, 0, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(36, 1, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(34, 2, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(33, 4, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(33, 3, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(34, 4, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(31, 5, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(30, 7, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(31, 6, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(25, 12, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(22, 11, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(36, 4, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(45, 1, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(30, 16, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(24, 13, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(33, 15, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(35, 13, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(40, 11, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(20, 14, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(27, 14, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(22, 14, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(26, 13, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(37, 3, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(33, 7, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(46, 4, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(45, 9, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(40, 14, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(36, 21, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(27, 19, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(30, 14, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(41, 9, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(20, 19, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(33, 20, 3, 3)
[thread: 6724, -2] Calculating naval units visibility for zone Southern North Sea (ID=1)
[thread: 6724, -2] - Calculating detection chance
[thread: 6724, -2] Chance of spotting enemy unit = 30
[thread: 6724, -2] Calculating naval units visibility for zone North Celtic Sea (ID=2)
[thread: 6724, -2] - Calculating detection chance
[thread: 6724, -2] Chance of spotting enemy unit = 30
[thread: 6724, -2] Calculating naval units visibility for zone Bay of Biscay (ID=3)
[thread: 6724, -2] - Calculating detection chance
[thread: 6724, -2] Chance of spotting enemy unit = 30
[thread: 6724, -2] Calculating naval units visibility for zone Strait of Dover (ID=4)
[thread: 6724, -2] - Calculating detection chance
[thread: 6724, -2] Chance of spotting enemy unit = 30
[thread: 6724, -2] Calculating naval units visibility for zone The Channel (ID=5)
[thread: 6724, -2] - Calculating detection chance
[thread: 6724, -2] Chance of spotting enemy unit = 31
[thread: 6724, -2] Calculating naval units visibility for zone Cherbourg (ID=6)
[thread: 6724, -2] - Calculating detection chance
[thread: 6724, -2] Chance of spotting enemy unit = 30
[thread: 6724, -2] Calculating naval units visibility for zone Brest (ID=7)
[thread: 6724, -2] - Calculating detection chance
[thread: 6724, -2] Chance of spotting enemy unit = 30
[thread: 6724, -2] Calculating naval units visibility for zone Plymouth (ID=8)
[thread: 6724, -2] - Calculating detection chance
[thread: 6724, -2] Chance of spotting enemy unit = 30
[thread: 6724, -2] Calculating naval units visibility for zone Le Havre (ID=9)
[thread: 6724, -2] - Calculating detection chance
[thread: 6724, -2] Chance of spotting enemy unit = 30
[thread: 6724, -2] Calculating naval units visibility for zone Calais (ID=10)
[thread: 6724, -2] - Calculating detection chance
[thread: 6724, -2] Chance of spotting enemy unit = 30
[thread: 6724, -2] Calculating naval units visibility for zone Caen (ID=11)
[thread: 6724, -2] - Calculating detection chance
[thread: 6724, -2] Chance of spotting enemy unit = 30
[thread: 6724, -2] Calculating naval units visibility for zone Dover (ID=12)
[thread: 6724, -2] - Calculating detection chance
[thread: 6724, -2] Chance of spotting enemy unit = 30
[thread: 6724, -2] Calculating naval units visibility for zone Southampton (ID=13)
[thread: 6724, -2] - Calculating detection chance
[thread: 6724, -2] Chance of spotting enemy unit = 30
[thread: 6724, -2] Calculating naval units visibility for zone London (ID=14)
[thread: 6724, -2] - Calculating detection chance
[thread: 6724, -2] Chance of spotting enemy unit = 30
[thread: 6724, -2] Updating units appearance
[thread: 6724, -2] Updating cities appearance
[thread: 6724, -2] Updating minimapr 2nd layer
[thread: 6724, -2] Initializing music
[thread: 6724, -2] MusicManager: Stop specific file
[thread: 6724, -2] MusicManager: Really stop specific file
[thread: 6724, -2] MusicManager: Done
[thread: 6724, -2] Closing menu
[thread: 6724, -2] Setting callbacks
[thread: 6724, -2] LCS:.\gra.cpp:828 (network, thread: 6724)
[thread: 6724, -2] ============== Enjoy your game
[thread: 6724, -2] ECS:.\gra.cpp:837 (network, thread: 6724)
[thread: 6724, -2] CenterAtHex
[thread: 6724, -2] ---- Game state = 12
[thread: 6724, -2] LCS:.\gra.cpp:843 (network, thread: 6724)
[thread: 6724, -2] ECS:.\gra.cpp:845 (network, thread: 6724)
[thread: 6724, -2] ---- Game state = 7
[thread: 6724, -2] CenterAtHex
[thread: 6724, -2] ---- Game state = 12
[thread: 6724, -2] LCS:.\gra.cpp:875 (network, thread: 6724)
[thread: 6724, -2] ---- Game state = 7
I guess the forum ran out of room and didn't put the whole file. Sorry about that. I'll do the part and see if that does it.
[thread: 6724, -2] *** Licze zaopatrzenie dla kraju neutralnego Dummy ***
[thread: 6724, -2] Wyznaczam grupe miast dla kraju = 78
[thread: 6724, -2] Wyznaczam grupe miast dla kraju = 78
[thread: 6724, -2] Wsadzone! Od teraz topografia kraju o id=78 ma 0 elementow
[thread: 6724, -2] !!! Ustawiam topografie kraju o id=78
[thread: 6724, -2] Topografia ta wyglada tak:
[thread: 6724, -2] Wsadzone! Od teraz topografia kolejowa kraju o id=78 ma 0 element�w
[thread: 6724, -2] !!! Ustawiam topografiďż˝ kolejowa kraju o id=78
[thread: 6724, -2] Topografia kolejowa ta wygl�da tak:
[thread: 6724, -2] === Dummy liczy zaopatrzenie dla swoich jednostek ===
[thread: 6724, -2] Dummy to kraj neutralny.
[thread: 6724, -2] PRZED KONWOJAMI Dummy, STP obecne:30 z konwojow z poprzedniej tury:0
[thread: 6724, -2] Executing all convoys for Dummy
[thread: 6724, -2] Dodaje krajowi STPz konwojow wykonanych z poprzedniej tury
[thread: 6724, -2] Ustawiam krajowi STP uzyte przez konwoje na 0
[thread: 6724, -2] PO KONWOJACH Dummy, STP obecne:30 z konwojow wroci�o: 0
[thread: 6724, -2] Ciagne zaopatrzenie z mulberry...
[thread: 6724, -2] Ciagne zaopatrzenie ze statkow
[thread: 6724, -2] Wchlaniam hexy bez zaopatrzenia
[thread: 6724, -2] Refreshuje wspolczynniki dla jednostek ladowych
[thread: 6724, -2] Refreshuje wspolczynniki dla jednostek lotniczych
[thread: 6724, -2] Refreshuje wspolczynniki dla jednostek morskich
[thread: 6724, -2] Refreshuje wspolczynniki dla flot
[thread: 6724, -2] Czyszcze listy odkrytych jednostek
[thread: 6724, -2] Odswiezam rozne wspolczynniki dla wszystkich krajow
[thread: 6724, -2] Zmieniam date
[thread: 6724, -2] Koniec impulsu wykonany
[thread: 6724, -2] Progress = 90%
[thread: 6724, -2] Progress = 95%
[thread: 6724, -2] Setup countries controller
[thread: 6724, -2] Loading file "data\scenarios\Overlord\minimap.png" (1) [OK]
[thread: 6724, -2] Minimap loaded
[thread: 6724, -2] Progress = 100%
[thread: 6724, -2] -- Loading new scenario done!
[thread: 6724, -2] ---- Game state = 1
[thread: 6724, -2] AC:.\gra.cpp:293 (thread: 6724)
[thread: 6724, -2] CreateThread: TheadAIProc [7136]
[thread: 6724, -2] RC:.\gra.cpp:296 (thread: 6724)
[thread: 6724, -2] skipping ScenarioSettingsMenu
[thread: 6724, -2] ECS:.\gra.cpp:791 (network, thread: 6724)
[thread: 6724, -2] Loading file "data\gfx\wallpaper_pause.png" (1) [OK]
[thread: 6724, -2] ============== Starting game ==============
[thread: 6724, -2] cTemp::resetMap()
[thread: 6724, -2] Recalculating units visibility
[thread: 6724, -2] cTemp::discoverHexesInRange(9, 20, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(12, 21, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(5, 17, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(9, 16, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(10, 21, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(13, 22, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(12, 16, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(11, 17, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(15, 16, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(15, 9, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(17, 14, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(14, 11, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(19, 13, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(16, 11, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(17, 11, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(11, 18, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(6, 17, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(13, 18, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(15, 10, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(42, 1, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(35, 2, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(41, 1, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(37, 5, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(35, 7, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(39, 4, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(22, 10, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(28, 9, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(25, 10, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(29, 8, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(40, 0, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(36, 1, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(34, 2, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(33, 4, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(33, 3, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(34, 4, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(31, 5, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(30, 7, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(31, 6, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(25, 12, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(22, 11, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(36, 4, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(45, 1, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(30, 16, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(24, 13, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(33, 15, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(35, 13, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(40, 11, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(20, 14, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(27, 14, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(22, 14, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(26, 13, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(37, 3, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(33, 7, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(46, 4, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(45, 9, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(40, 14, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(36, 21, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(27, 19, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(30, 14, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(41, 9, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(20, 19, 3, 3)
[thread: 6724, -2] cTemp::discoverHexesInRange(33, 20, 3, 3)
[thread: 6724, -2] Calculating naval units visibility for zone Southern North Sea (ID=1)
[thread: 6724, -2] - Calculating detection chance
[thread: 6724, -2] Chance of spotting enemy unit = 30
[thread: 6724, -2] Calculating naval units visibility for zone North Celtic Sea (ID=2)
[thread: 6724, -2] - Calculating detection chance
[thread: 6724, -2] Chance of spotting enemy unit = 30
[thread: 6724, -2] Calculating naval units visibility for zone Bay of Biscay (ID=3)
[thread: 6724, -2] - Calculating detection chance
[thread: 6724, -2] Chance of spotting enemy unit = 30
[thread: 6724, -2] Calculating naval units visibility for zone Strait of Dover (ID=4)
[thread: 6724, -2] - Calculating detection chance
[thread: 6724, -2] Chance of spotting enemy unit = 30
[thread: 6724, -2] Calculating naval units visibility for zone The Channel (ID=5)
[thread: 6724, -2] - Calculating detection chance
[thread: 6724, -2] Chance of spotting enemy unit = 31
[thread: 6724, -2] Calculating naval units visibility for zone Cherbourg (ID=6)
[thread: 6724, -2] - Calculating detection chance
[thread: 6724, -2] Chance of spotting enemy unit = 30
[thread: 6724, -2] Calculating naval units visibility for zone Brest (ID=7)
[thread: 6724, -2] - Calculating detection chance
[thread: 6724, -2] Chance of spotting enemy unit = 30
[thread: 6724, -2] Calculating naval units visibility for zone Plymouth (ID=8)
[thread: 6724, -2] - Calculating detection chance
[thread: 6724, -2] Chance of spotting enemy unit = 30
[thread: 6724, -2] Calculating naval units visibility for zone Le Havre (ID=9)
[thread: 6724, -2] - Calculating detection chance
[thread: 6724, -2] Chance of spotting enemy unit = 30
[thread: 6724, -2] Calculating naval units visibility for zone Calais (ID=10)
[thread: 6724, -2] - Calculating detection chance
[thread: 6724, -2] Chance of spotting enemy unit = 30
[thread: 6724, -2] Calculating naval units visibility for zone Caen (ID=11)
[thread: 6724, -2] - Calculating detection chance
[thread: 6724, -2] Chance of spotting enemy unit = 30
[thread: 6724, -2] Calculating naval units visibility for zone Dover (ID=12)
[thread: 6724, -2] - Calculating detection chance
[thread: 6724, -2] Chance of spotting enemy unit = 30
[thread: 6724, -2] Calculating naval units visibility for zone Southampton (ID=13)
[thread: 6724, -2] - Calculating detection chance
[thread: 6724, -2] Chance of spotting enemy unit = 30
[thread: 6724, -2] Calculating naval units visibility for zone London (ID=14)
[thread: 6724, -2] - Calculating detection chance
[thread: 6724, -2] Chance of spotting enemy unit = 30
[thread: 6724, -2] Updating units appearance
[thread: 6724, -2] Updating cities appearance
[thread: 6724, -2] Updating minimapr 2nd layer
[thread: 6724, -2] Initializing music
[thread: 6724, -2] MusicManager: Stop specific file
[thread: 6724, -2] MusicManager: Really stop specific file
[thread: 6724, -2] MusicManager: Done
[thread: 6724, -2] Closing menu
[thread: 6724, -2] Setting callbacks
[thread: 6724, -2] LCS:.\gra.cpp:828 (network, thread: 6724)
[thread: 6724, -2] ============== Enjoy your game

[thread: 6724, -2] ECS:.\gra.cpp:837 (network, thread: 6724)
[thread: 6724, -2] CenterAtHex
[thread: 6724, -2] ---- Game state = 12
[thread: 6724, -2] LCS:.\gra.cpp:843 (network, thread: 6724)
[thread: 6724, -2] ECS:.\gra.cpp:845 (network, thread: 6724)
[thread: 6724, -2] ---- Game state = 7
[thread: 6724, -2] CenterAtHex
[thread: 6724, -2] ---- Game state = 12
[thread: 6724, -2] LCS:.\gra.cpp:875 (network, thread: 6724)
[thread: 6724, -2] ---- Game state = 7
-
- Sergeant First Class - Elite Panzer IIIL
- Posts: 406
- Joined: Sat Jan 29, 2011 4:26 am
- Contact:
It's just a map change not a CVS file. It's only a graphics file isn't it? It shouldn't have change the program at all. I think something else is wrong and I have to delete everything connected with the game.
Why when I uninstalled it did it come back with my saved games? There is some hidden file somewhere that needs to be fixes or deleted. I hate uninstalls that don't uninstall everything.
Why when I uninstalled it did it come back with my saved games? There is some hidden file somewhere that needs to be fixes or deleted. I hate uninstalls that don't uninstall everything.