Longasc wrote:By the way I find you deserved it well to deploy troops near Trondheim.
Taking the city up there that early in the battle is not trivial and very risky for the involved units, so you really deserved it.
Thank you! I agree with you from a game only perspective. From a military gaming perspective I still feel it's a hallow victory.
Longasc wrote:Only an enemy ground unit next to your city would prevent you from buying units in/near Trondheim.
This is good to know. I guess against a human player they would know this and at all reasonable costs fight to keep me from taking Trondheim and once I did (if I did) fight to keep units adjacent in order to prevent me for using this game "feature". My experience playing the AI is that it isn't programmed to do this and; therefore, I would have to house rule myself from placing newly built units in any hexes isolated from supply. In fact, I think from a military gaming perspective the house rule that makes sense to me is: (1) Newly built units can only be placed in hexes owned by you at the start of the scenario. (2) After initial placement no more than one newly built unit per turn can be placed in or adjacent to the same city.
I realize that Panzer Corps, as other Slitherine games, has a fairly diverse fan base. But, I'm part of the fan base that's 50+, cut their teeth on Avalon Hill/SPI board wargames in the 60's, 70's & 80's and have an interest in accurate wargaming. I think a number of us in that base are primarily interested in WW-II games because (like me) our fathers and uncles fought in WW-II and we grew hearing their war stories. My father was stationed in India in WW-II as part of a communication's team in the US Army Aircorps. While planes from his base saw action he didn't. So I grew hearing lots of non-combat war stories from him. My uncle fought in the USN and did see a lot of combat. He's still alive (90-years old) and to this day I've never heard him talk once about his wartime experiences. Sorry I digress ...
I certainly understand the tradeoff in game design/implementation versus realism and that no war game can be a 100% accurate simulation; however, I tend to invest my limited "free" time in enjoying those that feel reasonably accurate to me given the scale of the game. When I play CEaW-GS or Battlefield Academy I can feel history come alive and though that game history might (and usually does) take a different direction than the actual historical record it still feels believable against that record. That is, I can play these games over and over and explore historically believable what-if's. To quote myself from,
What Type of Gamer are You?, "But if the choice was between a perfectly balance game (i.e., 50/50) with a C for historical accuracy and a slightly imbalanced game (say, 30/70) with an A for historical accuracy I would chose the later, which I guess puts me in category 1
[The Historian]. "