Rudankort wrote:Raisti, thanks for taking the time to write. I perfectly understand what you and other people in related topics are saying. But the question is not as easy as it might seem to you. And here is why.
- You seem to assume that everybody can sell on Steam if he wants to. This is not the case. It is always their decision to list the game or not, and they tend to prefer to work with bigger budget titles.
I know that not anybody can sell on Steam. But what you do is also assuming

You´ve got a very nice niche Game. There are not many Roundbased Strategie Games on Steam
And trust me i know cause its my favorit Genre
What comes to Mind are only
Heroes of Might and Magic 6 (i know AAA title)
Guardians of Graxia (
http://store.steampowered.com/app/90500/?snr=1_4_4__13) which is a mix of Roundstrategie and Trading Card Games from Petroglyph
Elven Legacy (
http://store.steampowered.com/app/25850/) which is closest to you product despite the setting. (started at 30€ 2 years ago)
You really got a good Product there which will run good if Steam accepts it. All you need to do is try
Rudankort wrote:- Even if they do accept the game, prior to that the negotiations will take place, and on that stage they will press the developer to reduce the price to the normal level users of Steam expect. Their goal is to have the prices consistent across the catalog. They are NOT interested in listing more games which nobody would buy.
There we are all assuming. As long as you didnt try we wont know if Steam pressures you. But i dont think that they will force much lower than 14.99 $ down.
The best think for you is that the Price in Euro would be the same (14.99€) so you will almost get you 20 bucks if steam really forces a low price (which is just speculation)
http://steampowered.com/steamworks/FAQ.php (Point 3 is interesting on this. They say theyare just helping setting the price. Guess there is only one way to find out ^^)
Rudankort wrote:- Even if we are allowed to have any price we want, there are customer expectations. It is no secret that the graphics in Panzer Corps is not up to modern standards. For example, the screenshots from Sins of a solar empire you mentioned look much more impressive. Just look at user comments about Panzer Corps on more mainstream sites - they are all about outdated graphics and too high price. We cannot really expect to sell the game on mainstream sites without adjusting the price to customer expectations there. Then, and only then we can hope to sell more copies than we are selling now.
Ok Sins look good but there are also alot of examples off bad looking games on steam that also got a great Userbase.
i.E.
VVVVVVVV (
http://store.steampowered.com/app/70300/?snr=1_5_9__13)
or
Hearts of Iron 3 (
http://store.steampowered.com/app/25890/?snr=1_5_9__13) which is a very complex Strategy Game and looks alot like yours (complety different Gameplay thou

)
Also i dont think customers that are looking for good Graphics instead of good gameplay are your target customers.
Rudankort wrote:- And here comes the most important question. Why do you think that the mass market model is equally good for all games and all developers? Small companies simply cannot cope with the number of support requests if they sell a lot of copies for low price. This can easily eat up all development resources and completely stall any new development. More users means all kinds of new problems like MP server overload and the need to purchase and maintain more hardware. And so on. For this reason, you need to think twice before going this way. All games are different, and there is no universal solution.
This is kinda paradox. Before you say because of Graphics in relation to price you dont have a large Base of interested Customers and now you say massmarketing will likely kill you or cause much trouble.
What is it now. Many people would buy on steam or only little

Despite the Paradox. You know that there are the Steamforums where every game gots a Subforum.
This is where most of the Customers go first and help them self

As for Bugs in the Game. they wont multiply only discovered faster

And for Multiplayer. Come on if you sell so much that your current server cant handle the load you already got engough money to buy and maintain a second

even indi developers can handle the much more load of steam customers and they have even less resources than you
I say now is the right time to try Steam or other Digital Distro shops.
All your Fan customers already bought the game and i dont think that the sales are really high right now.
Dont get me wrong here just saying all People who wanted the Game and know you already got it.
Releasing it on Steam now is like a Marketing Campaign where you earn money instead of spending it
Btw on the Price cutting of Steam.
Dont be fooled. Lowering Price doesnt equals droping in revenue.
Gabe Newell already said in some interviews that dropping the Price mostly increase the revenue for a game sometimes by the factor of 40 (not 40% i mean 40 times)
http://www.rockpapershotgun.com/2011/10 ... e-pricing/
Ok i know that Gabe also wants to push his ideas with such Statements but i dont think that its all a lie.
I hope that you really think about it now to just try it.
In my humble Opinion you only can win if Steam takes your game.
And if it really all goes wrong you can avoid this topic for good and i promise to buy it here
@ Grunewald.
Little advise.
You can turn off autoupdate for each game individual.
And its not Steams fault that the Publishers releases a corrupt patch
